Papers
2025
Hiroshi Ishii CV 2025
2023
FibeRobo: Fabricating 4D Fiber Interfaces by Continuous Drawing of Temperature Tunable Liquid Crystal Elastomers
Jack Forman, Ozgun Kilic Afsar, Sarah Nicita, Rosalie Hsin-Ju Lin, Liu Yang, Megan Hofmann, Akshay Kothakonda, Zachary Gordon, Cedric Honnet, Kristen Dorsey, Neil Gershenfeld, and Hiroshi Ishii. 2023. FibeRobo: Fabricating 4D Fiber Interfaces by Continuous Drawing of Temperature Tunable Liquid Crystal Elastomers. In Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology (UIST '23). Association for Computing Machinery, New York, NY, USA, Article 19, 1–17. https://doi.org/10.1145/3586183.3606732
The Stranger -........ -.-..- -. –...-.
Kyung Yun Choi and Hiroshi Ishii. 2023. The Stranger -........ -.-..- -. –...-. In Companion Publication of the 2023 ACM Designing Interactive Systems Conference (DIS '23 Companion). Association for Computing Machinery, New York, NY, USA, 74–76. https://doi.org/10.1145/3563703.3596648
Modulating Interoceptive Signals for Influencing the Conscious Experience
Abhinandan Jain, Kyung Yun Choi, Hiroshi Ishii, and Pattie Maes. 2023. Modulating Interoceptive Signals for Influencing the Conscious Experience. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (CHI EA ’23), April 23–28, 2023, Hamburg, Germany. ACM, New York, NY, USA, 7 pages. https://doi.org/10.1145/3544549.3585791
VR Haptics at Home: Repurposing Everyday Objects and Environment for Casual and On-Demand VR Haptic Experiences
Cathy Mengying Fang, Ryo Suzuki, and Daniel Leithinger. 2023. VR Haptics at Home: Repurposing Everyday Objects and Environment for Casual and On-Demand VR Haptic Experiences. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (CHI EA '23). Association for Computing Machinery, New York, NY, USA, Article 312, 1–7. https://doi.org/10.1145/3544549.3585871
Selective Patterning of Liquid Metal-Based Soft Electronics via Laser-Induced Graphene Residue
2022
(Dis)Appearables: A Concept and Method for Actuated Tangible UIs to Appear and Disappear based on Stages
Ken Nakagaki, Jordan L Tappa, Yi Zheng, Jack Forman, Joanne Leong, Sven Koenig, and Hiroshi Ishii. 2022. (Dis)Appearables: A Concept and Method for Actuated Tangible UIs to Appear and Disappear based on Stages. In CHI Conference on Human Factors in Computing Systems (CHI '22). Association for Computing Machinery, New York, NY, USA, Article 506, 1–13. https://doi.org/10.1145/3491102.3501906
Pudica: A Framework For Designing Augmented Human-Flora Interaction
Olivia Seow, Cedric Honnet, Simon Perrault, Hiroshi Ishii. 2022. Pudica: A Framework For Designing Augmented Human-Flora Interaction. In Proceedings of the Augmented Humans Conference (AHs '22). Association for Computing Machinery, New York, NY, USA. DOI: https://doi.org/10.1145/3519391.3519394
Design and Evaluation of a Clippable and Personalizable Pneumatic-haptic Feedback Device for Breathing Guidance
Kyung Yun Choi, Neska ElHaouij, Jinmo Lee, Rosalind W. Picard, and Hiroshi Ishii. 2022. Design and Evaluation of a Clippable and Personalizable Pneumatic-haptic Feedback Device for Breathing Guidance. <i>Proc. ACM Interact. Mob. Wearable Ubiquitous Technol.</i> 6, 1, Article 6 (March 2022), 36 pages. DOI:https://doi.org/10.1145/3517234
Cardiac Arrest: Evaluating the Role of Biosignals in Gameplay Strategies and Players' Physiological Synchrony in Social Deception Games
Cathy Mengying Fang, G.R. Marvez, Neska ElHaouij, and Rosalind Picard. 2022. Cardiac Arrest: Evaluating the Role of Biosignals in Gameplay Strategies and Players’ Physiological Synchrony in Social Deception Games. CHI EA '22: CHI Conference on Human Factors in Computing Systems Extended Abstracts (April 2022), Article No. 240, pages 1–7. DOI:http://dx.doi.org/https://doi.org/10.1145/3491101.3519670
VibroAware: vibroacoustic sensing for interaction with paper on a surface
Sanad Bushnaq, Joao Wilbert, Ken Nakagaki, Saman Farhangdoust, and Hiroshi Ishii "VibroAware: vibroacoustic sensing for interaction with paper on a surface", Proc. SPIE 12049, NDE 4.0, Predictive Maintenance, and Communication and Energy Systems in a Globally Networked World, 1204909 (18 April 2022); https://doi.org/10.1117/12.2617330
Mechanical Sensing Towards 3D-Printed Wearables
Sonia F. Roberts, Jack Forman, Hiroshi Ishii, and Kristen L. Dorsey. 2022. Mechanical Sensing Towards 3D-Printed Wearables. To be presented at Hilton Head Workshop 2022: A Solid-State Sensors, Actuators and Microsystems Workshop, 5-9 June 2022.
2021
OmniFiber: Integrated Fluidic Fiber Actuators for Weaving Movement based Interactions into the ‘Fabric of Everyday Life’
Ozgun Kilic Afsar, Ali Shtarbanov, Hila Mor, Ken Nakagaki, Jack Forman, Karen Modrei, Seung Hee Jeong, Klas Hjort, Kristina Höök, and Hiroshi Ishii. 2021. OmniFiber: Integrated Fluidic Fiber Actuators for Weaving Movement based Interactions into the ‘Fabric of Everyday Life’ In The 34th Annual ACM Symposium on User Interface Software and Technology (UIST '21). Association for Computing Machinery, New York, NY, USA, 1010–1026. DOI:https://doi.org/10.1145/3472749.3474802
MetaSense: Integrating Sensing Capabilities into Mechanical Metamaterial.
Jun Gong*, Olivia Seow*, Cedric Honnet*, Jack Forman, and Stefanie Mueller. 2021. MetaSense: Integrating Sensing Capabilities into Mechanical Metamaterial. In The 34th Annual ACM Symposium on User Interface Software and Technology (UIST '21). Association for Computing Machinery, New York, NY, USA, 1063–1073. DOI:https://doi.org/10.1145/3472749.3474806
Therms-Up!: DIY Inflatables and Interactive Materials by Upcycling Wasted Thermoplastic Bags
Kyung Yun Choi and Hiroshi Ishii. 2021. Therms-Up!: DIY Inflatables and Interactive Materials by Upcycling Wasted Thermoplastic Bags. In Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '21). Association for Computing Machinery, New York, NY, USA, Article 51, 1–8. DOI:https://doi.org/10.1145/3430524.3442457
inDepth: Force-based Interaction with Objects beyond A Physical Barrier
Takatoshi Yoshida, Junichi Ogawa, Kyung Yun Choi, Sanad Bushnaq, Ken Nakagaki, and Hiroshi Ishii. 2021. InDepth: Force-based Interaction with Objects beyond A Physical Barrier. In Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '21). Association for Computing Machinery, New York, NY, USA, Article 42, 1–6. DOI:https://doi.org/10.1145/3430524.3442447
aSpire: Clippable, Mobile Pneumatic-Haptic Device for Breathing Rate Regulation via Personalizable Tactile Feedback
Kyung Yun Choi, Jinmo Lee, Neska ElHaouij, Rosalind Picard, and Hiroshi Ishii. 2021. ASpire: Clippable, Mobile Pneumatic-Haptic Device for Breathing Rate Regulation via Personalizable Tactile Feedback. Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, Article 372, 1–8. DOI:https://doi.org/10.1145/3411763.3451602
2020
Venous Materials: Towards Interactive Fluidic Mechanisms
Hila Mor, Tianyu Yu, Ken Nakagaki, Benjamin Harvey Miller, Yichen Jia, and Hiroshi Ishii. 2020. Venous Materials: Towards Interactive Fluidic Mechanisms. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI ’20). Association for Computing Machinery, New York, NY, USA, 1–14. DOI:https://doi.org/10.1145/3313831.3376129
HERMITS: Dynamically Reconfiguring the Interactivity of Self-propelled TUIs with Mechanical Shell Add-ons
Ken Nakagaki, Joanne Leong, Jordan L. Tappa, João Wilbert, and Hiroshi Ishii. 2020. HERMITS: Dynamically Reconfiguring the Interactivity of Self-propelled TUIs with Mechanical Shell Add-ons. In Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST '20). Association for Computing Machinery, New York, NY, USA, 882–896. DOI:https://doi.org/10.1145/3379337.3415831
Mechanical Shells: Physical Add-ons for Extending and Reconfiguring the Interactivity of Actuated TUIs
Ken Nakagaki. 2020. Mechanical Shells: Physical Add-ons for Extending and Reconfiguring the Interactivities of Actuated TUIs. In Adjunct Publication of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST '20 Adjunct). Association for Computing Machinery, New York, NY, USA, 151–156. DOI:https://doi.org/10.1145/3379350.3415801
DefeXtiles: 3D Printing Quasi-Woven Fabric via Under-Extrusion
Jack Forman, Mustafa Doga Dogan, Hamilton Forsythe, and Hiroshi Ishii. 2020. DefeXtiles: 3D Printing Quasi-Woven Fabric via Under-Extrusion. In Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST '20). Association for Computing Machinery, New York, NY, USA, 1222–1233. DOI:https://doi.org/10.1145/3379337.3415876
KI/OSK: Practice Study of Load Sensitive Board for Farmers Market
Koichi Yoshino, Takatoshi Yoshida, Yo Sasaki, Xiaoyan Shen, Ken Nakagaki, and Hiroshi Ishii. 2020. KI/OSK: Practice Study of Load Sensitive Board for Farmers Market. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI ’20). Association for Computing Machinery, New York, NY, USA, 1–8. DOI:https://doi.org/10.1145/3334480.3375208
ambienBeat:Wrist-worn Mobile Tactile Biofeedback for Heart Rate Rhythmic Regulation
Kyung Yun Choi and Hiroshi Ishii. 2020. AmbienBeat: Wrist-worn Mobile Tactile Biofeedback for Heart Rate Rhythmic Regulation. In Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’20). Association for Computing Machinery, New York, NY, USA, 17–30. DOI:https://doi.org/10.1145/3374920.3374938
TRANS-DOCK: Expanding the Interactivity of Pin-based Shape Displays by Docking Mechanical Transducers
Ken Nakagaki, Yingda (Roger) Liu, Chloe Nelson-Arzuaga, and Hiroshi Ishii. 2020. TRANS-DOCK: Expanding the Interactivity of Pin-based Shape Displays by Docking Mechanical Transducers. Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ‘20). ACM, New York, NY, USA.
WraPr: Spool-Based Fabrication for Object Creation and Modification
Joanne Leong, Jose Martinez, Florian Perteneder, Ken Nakagaki, and Hiroshi Ishii. 2020. WraPr: Spool-Based Fabrication for Object Creation and Modification. In Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’20). Association for Computing Machinery, New York, NY, USA, 581–588. DOI:https://doi.org/10.1145/3374920.3374990
Prototyping Interactive Fluidic Mechanisms
Hila Mor, Ken Nakagaki, Yu Tianyu, Benjamin Harvey Miller, Yichen Jia, and Hiroshi Ishii. 2020. Prototyping Interactive Fluidic Mechanisms. In Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’20). Association for Computing Machinery, New York, NY, USA, 881–884. DOI:https://doi.org/10.1145/3374920.3374967
2019
SCALE: Enhancing Force-based Interaction by Processing Load Data from Load Sensitive Modules
Takatoshi Yoshida, Xiaoyan Shen, Koichi Yoshino, Ken Nakagaki, and Hiroshi Ishii. 2019. SCALE: Enhancing Force-based Interaction by Processing Load Data from Load Sensitive Modules. In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology (UIST '19). ACM, New York, NY, USA, 901-911. DOI: https://doi.org/10.1145/3332165.3347935
milliMorph - Fluid-Driven Thin Film Shape-Change Materials for Interaction Design
Qiuyu Lu, Jifei Ou, João Wilbert, André Haben, Haipeng Mi, and Hiroshi Ishii. 2019. milliMorph -- Fluid-Driven Thin Film Shape-Change Materials for Interaction Design. In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology (UIST '19). ACM, New York, NY, USA, 663-672. DOI: https://doi.org/10.1145/3332165.3347956
reSpire: Self-awareness and Interpersonal Connectedness through Shape-changing Fabric Display
Kyung Yun Choi, Valentina Sumini, and Hiroshi Ishii. 2019. ReSpire: Self-awareness and Interpersonal Connectedness through Shape-changing Fabric Display. In Proceedings of the 2019 on Creativity and Cognition (C&C ’19). Association for Computing Machinery, New York, NY, USA, 449–454. DOI:https://doi.org/10.1145/3325480.3329176
SIGCHI Lifetime Research Award Talk: Making Digital Tangible
Hiroshi Ishii 2019. SIGCHI Lifetime Research Award Talk: Making Digital Tangible. CHI’19 Extended Abstracts, May 4-9, 2019, Glasgow, Scotland, UK. ACM ISBN 978-1-4503-5971-9/19/05. https://doi.org/10.1145/3290607.3313769
SociaBowl: A Dynamic Table Centerpiece to Mediate Group Conversations
Joanne Leong, Yuehan Wang, Romy Sayah, Stella Rossikopoulou Pappa, Florian Perteneder, and Hiroshi Ishii. 2019. SociaBowl: A Dynamic Table Centerpiece to Mediate Group Conversations. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI EA ’19). Association for Computing Machinery, New York, NY, USA, Paper LBW1114, 1–6. DOI:https://doi.org/10.1145/3290607.3312775
Bubble Talk: Open-source Interactive Art Toolkit for Metaphor of Modern Digital Chat
Kyung Yun Choi and Hiroshi Ishii. 2019. Bubble Talk: Open-source Interactive Art Toolkit for Metaphor of Modern Digital Chat. In Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’19). Association for Computing Machinery, New York, NY, USA, 525–530. DOI:https://doi.org/10.1145/3294109.3301271
inFORCE: Bi-directional 'Force' Shape Display For Haptic Interaction
Ken Nakagaki, Daniel Fitzgerald, Zhiyao (John) Ma, Luke Vink, Daniel Levine, Hiroshi Ishii. 2019. inFORCE: Bi-directional `Force' Shape Display For Haptic Interaction. Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '19). ACM, New York, NY, USA, 615-623. DOI: https://doi.org/10.1145/3294109.3295621
SensorKnits: Architecting textile sensors with machine knitting
SensorKnit: Architecting Textile Sensors with Machine Knitting Jifei Ou, Daniel Oran, Don Derek Haddad, Joseph Paradiso, and Hiroshi Ishii 3D Printing and Additive Manufacturing 2019 6:1, 1-11
AUFLIP - An Auditory Feedback System Towards Implicit Learning of Advanced Motor Skills
Daniel Levine, Alan Cheng, David Olaleye, Kevin Leonardo, Matthew Shifrin, and Hiroshi Ishii. 2019. AUFLIP - An Auditory Feedback System Towards Implicit Learning of Advanced Motor Skills. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI EA ’19). Association for Computing Machinery, New York, NY, USA, Paper LBW0188, 1–6. DOI:https://doi.org/10.1145/3290607.3312804
Auto-Inflatables: Chemical Inflation for Pop-Up Fabrication
Penelope Webb, Valentina Sumini, Amos Golan, and Hiroshi Ishii. 2019. Auto-Inflatables: Chemical Inflation for Pop-Up Fabrication. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI EA ’19). Association for Computing Machinery, New York, NY, USA, Paper LBW1411, 1–6. DOI:https://doi.org/10.1145/3290607.3312860
2018
reMi: Translating Ambient Sounds of Moment into Tangible and Shareable Memories through Animated Paper
Kyung Yun Choi, Darle Shinsato, Shane Zhang, Ken Nakagaki, and Hiroshi Ishii. 2018. reMi: Translating Ambient Sounds of Moment into Tangible and Shareable Memories through Animated Paper. In The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings (UIST '18 Adjunct). ACM, New York, NY, USA, 84-86. DOI: https://doi.org/10.1145/3266037.3266109
AUFLIP Teaching Front Flips with Auditory Feedback Towards a System for Learning Advanced Movement
KinetiX - Designing Auxetic-inspired Deformable Material Structures
Programmable Droplets for Interaction
Udayan Umapathi, Patrick Shin, Ken Nakagaki, Daniel Leithinger, and Hiroshi Ishii. 2018. Programmable Droplets for Interaction. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18). ACM, New York, NY, USA, Paper VS15, 1 pages. DOI: https://doi.org/10.1145/3170427.3186607
Scaling Electrowetting with Printed Circuit Boards for Large Area Droplet Manipulation
Udayan Umapathi, Samantha Chin, Patrick Shin, Dimitris Koutentakis, , Hiroshi Ishii 2018. Scaling Electrowetting with Printed Circuit Boards for Large Area Droplet Manipulation, MRS Advances © 2018 Materials Research Society DOI: 10.1557/adv.2018.331
Mediate: A Spatial Tangible Interface for Mixed Reality (paper)
Daniel Fitzgerald and Hiroshi Ishii. 2018. Mediate: A Spatial Tangible Interface for Mixed Reality. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA ’18). Association for Computing Machinery, New York, NY, USA, Paper LBW625, 1–6. DOI:https://doi.org/10.1145/3170427.3188472
2017
Designing Line-Based Shape-Changing Interfaces
Ken Nakagaki, Sean Follmer, Artem Dementyev, Joseph A. Paradiso, and Hiroshi Ishii. "Designing Line-Based Shape-Changing Interfaces." IEEE Pervasive Computing 16, no. 4 (2017): 36-46.
AnimaStage: Hands-on Animated Craft on Pin-based Shape Displays
Ken Nakagaki, Udayan Umapathi, Daniel Leithinger, and Hiroshi Ishii. 2017. AnimaStage: Hands-on Animated Craft Platform Using Shape Displays. In Proceedings of the 2017 DIS Conference on Designing Interactive Systems (DIS ‘17). ACM, New York, NY, USA, 1093-1097.
Transformative Appetite: Shape-Changing Food Transforms from 2D to 3D by Water Interaction through Cooking
Wen Wang, Lining Yao, Teng Zhang, Chin-Yi Cheng, Daniel Levine, and Hiroshi Ishii. 2017. Transformative Appetite: Shape-Changing Food Transforms from 2D to 3D by Water Interaction through Cooking. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 6123-6132.
Harnessing the hygroscopic and biofluorescent behaviors of genetically tractable microbial cells to design biohybrid wearables
Wen Wang, Lining Yao, Chin-Yi Cheng, Teng Zhang, Hiroshi Atsumi, Luda Wang, Guanyun Wang, Oksana Anilionyte, Helene Steiner, Jifei Ou, Kang Zhou, Chris Wawrousek, Katherine Petrecca, Angela M. Belcher, Rohit Karnik, Xuanhe Zhao, Daniel I. C. Wang, and Hiroshi Ishii. 2017. Harnessing the hygroscopic and biofluorescent behaviors of genetically tractable microbial cells to design biohybrid wearables. Science Advances 3, e1601984.
Printflatables: Printing Human-scale, Functional and Dynamic Inflatable Objects
Harpreet Sareen, Udayan Umapathi, Patrick Shin, Yasuaki Kakehi, Jifei Ou, Hiroshi Ishii, and Pattie Maes. 2017. Printflatables: Printing Human-Scale, Functional and Dynamic Inflatable Objects. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 3669-3680. DOI: https://doi.org/10.1145/3025453.3025898
2016
ChainFORM: A Linear Integrated Modular Hardware System for Shape Changing Interfaces
Ken Nakagaki, Artem Dementyev, Sean Follmer, Joseph A. Paradiso, Hiroshi Ishii. 2016. ChainFORM: A Linear Integrated Modular Hardware System for Shape Changing Interfaces. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST '16). ACM, New York, NY, USA, 87-96 . DOI: http://dx.doi.org/10.1145/2984511.2984587
aeroMorph - Heat-sealing Inflatable Shape-change Materials for Interaction Design
Jifei Ou, Mélina Skouras, Nikolaos Vlavianos, Felix Heibeck, Chin-Yi Cheng, Jannik Peters, and Hiroshi Ishii. 2016. aeroMorph - Heat-sealing Inflatable Shape-change Materials for Interaction Design. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST '16). ACM, New York, NY, USA, 121-132. DOI: http://dx.doi.org/10.1145/2984511.2984520
Andantino: Teaching Children Piano with Projected Animated Characters
Xiao Xiao, Pablo Puentes, Edith Ackermann and Hiroshi Ishii. 2016. Andantino: Teaching Children Piano with Projected Animated Characters. In Proceedings of the 15th International Conference on Interaction Design and Children (IDC '16). ACM, New York, NY, USA.
Inspect, Embody, Invent: A Design Framework for Music Learning and Beyond
Xiao Xiao and Hiroshi Ishii. 2016. Inspect, Embody, Invent: A Design Framework for Music Learning and Beyond. In Proceedings of the 34th Annual ACM Conference on Human Factors in Computing Systems (CHI ‘16). ACM, New York, NY, USA.
Cilllia - 3D Printed Micro-Pillar Structures for Surface Texture, Actuation and Sensing
Jifei Ou, Gershon Dublon, Chin-Yi Cheng, Felix Heibeck, Karl Willis, and Hiroshi Ishii. 2016. Cilllia: 3D Printed Micro-Pillar Structures for Surface Texture, Actuation and Sensing. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, New York, NY, USA, 5753-5764. DOI=http://dx.doi.org/10.1145/2858036.2858257
xPrint: A Modularized Liquid Printer for Smart Materials Deposition
Guanyun Wang, Lining Yao, Wen Wang, Jifei Ou, Chin-Yi Cheng, Hiroshi Ishii. 2016. xPrint: A Modularized Liquid Printer for Smart Materials Deposition. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI ‘16). ACM, New York, NY, USA, 5743-5752.
Haptic Edge Display for Mobile Tactile Interaction
Sungjune Jang, Lawrence H. Kim, Kesler Tanner, Hiroshi Ishii, and Sean Follmer. 2016. Haptic Edge Display for Mobile Tactile Interaction. In Proceedings of the 34th Annual ACM Conference on Human Factors in Computing Systems (CHI ‘16). ACM, New York, NY, USA, xx-xx.
SoundFORMS: Manipulating Sound Through Touch
Aubrey Colter, Patlapa Davivongsa, Donald Derek Haddad, Halla Moore, Brian Tice, and Hiroshi Ishii. 2016. SoundFORMS: Manipulating Sound Through Touch. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA ’16). Association for Computing Machinery, New York, NY, USA, 2425–2430. DOI:https://doi.org/10.1145/2851581.2892414
Materiable: Rendering Dynamic Material Properties in Response to Direct Physical Touch with Shape Changing Interfaces
Ken Nakagaki, Luke Vink, Jared Counts, Daniel Windham, Daniel Leithinger, Sean Follmer, and Hiroshi Ishii. 2016. Materiable: Rendering Dynamic Material Properties in Response to Direct Physical Touch with Shape Changing Interfaces. In Proceedings of the 34th Annual ACM Conference on Human Factors in Computing Systems (CHI ‘16). ACM, New York, NY, USA, xx-xx.
Inflated Curiosity
Jifei Ou, Felix Heibeck, and Hiroshi Ishii. 2016. TEI 2016 Studio: Inflated Curiosity. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '16). ACM, New York, NY, USA, 766-769. DOI=http://dx.doi.org/10.1145/2839462.2854119
HydroMorph: Shape Changing Water Membrane for Display and Interaction
Ken Nakagaki, Pasquale Totaro, Jim Peraino, Thariq Shihipar, Chantine Akiyama, Yin Shuang, and Hiroshi Ishii. 2016. HydroMorph: Shape Changing Water Membrane for Display and Interaction. In Proceedings of the Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ‘16). ACM, New York, NY, USA, 512-517.
2015
bioPrint: A Liquid Deposition Printing System for Natural Actuators
Yao Lining, Ou Jifei, Wang Guanyun, Cheng Chin-Yi, Wang Wen, Steiner Helene, and Ishii Hiroshi. 2015. bioPrint: A Liquid Deposition Printing System for Natural Actuators
LineFORM: Actuated Curve Interfaces for Display, Interaction, and Constraint
Ken Nakagaki, Sean Follmer, and Hiroshi Ishii. 2015. LineFORM: Actuated Curve Interfaces for Display, Interaction, and Constraint. In Proceedings of the 28th annual ACM symposium on User interface software and technology (UIST '15). ACM, New York, NY, USA.
uniMorph - Fabricating Thin Film Composites for Shape-Changing Interfaces
Felix Heibeck, Basheer Tome, Clark Della Silva, and Hiroshi Ishii. 2015. UniMorph - Fabricating Thin-Film Composite for Shape-Changing Interfaces. UIST'15.
Grasping Information and Collaborating through Shape Displavs
Leithinger, Daniel. Grasping information and collaborating through shape displays / by Daniel Leithinger. ©2015.
Shape Displays: Spatial Interaction with Dynamic Physical Form
Leithinger, Daniel, Sean Follmer, Alex Olwal, and Hiroshi Ishii. "Shape Displays: Spatial Interaction with Dynamic Physical Form." Computer Graphics and Applications, IEEE 35, no. 5 (2015): 5-11.
Methods of 3D Printing Micro-pillar Structures on Surfaces
Jifei Ou, Chin-Yi Cheng, Liang Zhou, Gershon Dublon, and Hiroshi Ishii. 2015. Methods of 3D Printing Micro-pillar Structures on Surfaces. In Adjunct Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology (UIST '15 Adjunct). ACM, New York, NY, USA, 59-60. DOI=http://dx.doi.org/10.1145/2815585.2817812
Exoskin: Pneumatically Augmenting Inelastic Materials for Texture Changing Interfaces
TRANSFORM: Embodiment of “Radical Atoms” at Milano Design Week
Hiroshi Ishii, Daniel Leithinger, Sean Follmer, Amit Zoran, Philipp Schoessler, and Jared Counts, "TRANSFORM: Embodiment of “Radical Atoms” at Milano Design Week," CHI'15 Extended Abstracts, April 18–23, 2015, Seoul, Republic of Korea.
bioLogic: Natto Cells as Nanoactuators for Shape Changing Interfaces
Lining Yao, Jifei Ou, Chin-Yi Cheng, Helene Steiner, Wen Wang, Guanyun Wang, and Hiroshi Ishii. 2015. bioLogic: Natto Cells as Nanoactuators for Shape Changing Interfaces. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). ACM, New York, NY, USA, 1-10. DOI=10.1145/2702123.2702611 http://doi.acm.org/10.1145/2702123.2702611
Kinetic Blocks - Actuated Constructive Assembly for lnteraction and Display
Philipp Schoessler, Daniel Windham, Daniel Leithinger, Sean Follmer, and Hiroshi Ishii. 2015. Kinetic Blocks - Actuated Constructive Assembly for Interaction and Display. In Proceedings of the 28th annual ACM symposium on User interface software and technology (UIST '15). ACM, New York, NY, USA.
Dynamic Physical Affordances for Shape-Changing and Deformable User Interfaces
Follmer, Sean (Sean Weston) Dynamic physical affordances for shape-changing and deformable user interfaces / by Sean Weston Follmer. ©2015.
THAW: Tangible Interaction with See-Through Augmentation for Smartphones on Computer Screens
Sang-won Leigh, Philipp Schoessler, Felix Heibeck, Pattie Maes, and Hiroshi Ishii. 2015. THAW: Tangible Interaction with See-Through Augmentation for Smartphones on Computer Screens. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '15). ACM, New York, NY, USA, 89-96.
Cord UIs: Controlling Devices with Augmented Cables
Philipp Schoessler, Sang-won Leigh, Krithika Jagannath, Patrick van Hoof, and Hiroshi Ishii. 2015. Cord UIs: Controlling Devices with Augmented Cables. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Em
Sticky Actuator: Free-Form Planar Actuators for Animated Objects
Niiyama, R., Sun, X., Yao, L., Ishii, H., Rus, D., and Kim, S. Sticky Actuator: Free-Form Planar Actuators for Animated Objects. International Conference on Tangible, Embedded, and Embodied Interaction (TEI), ACM Press (2015), 77–84.
Social Textiles: Social Affordances and Icebreaking Interactions Through Wearable Social Messaging
Viirj Kan, Katsuya Fujii, Judith Amores, Chang Long Zhu Jin, Pattie Maes, and Hiroshi Ishii. 2015. Social Textiles: Social Affordances and Icebreaking Interactions Through Wearable Social Messaging. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '15). ACM, New York, NY, USA, 619-624.
TRANSFORM as Adaptive and Dynamic Furniture
Luke Vink, Viirj Kan, Ken Nakagaki, Daniel Leithinger, Sean Follmer, Philipp Schoessler, Amit Zoran and Hiroshi Ishii, "TRANSFORM as Adaptive and Dynamic Furniture," CHI’15 Extended Abstracts, April 18–23, 2015, Seoul, Republic of Korea.
Linked-Stick: Conveying a Physical Experience using a Shape-Shifting Stick
Ken Nakagaki, Chikara Inamura, Pasquale Totaro, Thariq Shihipar, Chantine Akiyama, Yin Shuang and Hiroshi Ishii, "Linked-Stick: Conveying a Physical Experience using a Shape-Shifting Stick," CHI’15 Extended Abstracts, April 18–23, 2015, Seoul, Republic of Korea.
bioLogic: Natto Cells as Nanoactuators for Shape Changing Interfaces
CHI '15 Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems Pages 1-10 Seoul, Republic of Korea — April 18 - 23, 2015 ACM New York, NY, USA ©2015 table of contents ISBN: 978-1-4503-3145-6 doi 10.1145/2702123.2702611
2014
Physical Telepresence: Shape Capture and Display for Embodied, Computer-mediated Remote Collaboration
Daniel Leithinger, Sean Follmer, Alex Olwal, and Hiroshi Ishii. 2014. Physical telepresence: shape capture and display for embodied, computer-mediated remote collaboration. In Proceedings of the 27th annual ACM symposium on User interface software and technology (UIST '14). ACM, New York, NY, USA, 461-470. DOI=10.1145/2642918.2647377 http://doi.acm.org/10.1145/2642918.2647377
AnnoScape: Remote Collaborative Review Using Live Video Overlay in Shared 3D Virtual Workspace
Austin Lee, Hiroshi Chigira, Sheng Kai Tang, Kojo Acquah, and Hiroshi Ishii. 2014. AnnoScape: remote collaborative review using live video overlay in shared 3D virtual workspace. In Proceedings of the 2nd ACM symposium on Spatial user interaction (SUI '14). ACM, New York, NY, USA, 26-29. DOI=10.1145/2659766.2659776 http://doi.acm.org/10.1145/2659766.2659776
T(ether): Spatially-Aware Handhelds, Gestures and Proprioception for Multi-User 3D Modeling and Animation
David Lakatos, Matthew Blackshaw, Alex Olwal, Zachary Barryte, Ken Perlin, and Hiroshi Ishii. 2014. T(ether): spatially-aware handhelds, gestures and proprioception for multi-user 3D modeling and animation. In Proceedings of the 2nd ACM symposium on Spatial user interaction (SUI '14). ACM, New York, NY, USA, 90-93. DOI=10.1145/2659766.2659785 http://doi.acm.org/10.1145/2659766.2659785
bioPrint: An automatic deposition system for Bacteria Spore Actuators
Jifei Ou, Lining Yao, Clark Della Silva, Wen Wang, and Hiroshi Ishii. 2014. bioPrint: an automatic deposition system for bacteria spore actuators. In Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology (UIST'14 Adjunct). ACM, New York, NY, USA, 121-122.
THAW: Tangible Interaction with See-Through Augmentation for Smartphones on Computer Screens
Sang-won Leigh, Philipp Schoessler, Felix Heibeck, Pattie Maes, and Hiroshi Ishii. 2014. THAW: tangible interaction with see-through augmentation for smartphones on computer screens. In Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology (UIST'14 Adjunct). ACM, New York, NY, USA, 55-56
Andante: Walking Figures on the Piano Keyboard to Visualize Musical Motion
Xiao Xiao, Basheer Tome, and Hiroshi Ishii. 2014. Andante: Walking Figures on the Piano Keyboard to Visualize Musical Motion. In Proceedings of the 14th International Conference on New Interfaces for Musical Expression (NIME ‘14). Goldsmiths University of London. London, UK.
jamSheets: Thin Interfaces with Tunable Stiffness Enabled by Layer Jamming
Jifei Ou, Lining Yao, Daniel Tauber, Jürgen Steimle, Ryuma Niiyama, and Hiroshi Ishii. 2014. jamSheets: thin interfaces with tunable stiffness enabled by layer jamming. In Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction (TEI '14). ACM, New York, NY, USA, 65-72. DOI=10.1145/2540930.2540971 http://doi.acm.org/10.1145/2540930.2540971
Weight and Volume Changing Device with Liquid Metal Transfer
Ryuma Niiyama, Lining Yao, and Hiroshi Ishii. 2014. Weight and volume changing device with liquid metal transfer. In Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction (TEI '14). ACM, New York, NY, USA, 49-52. DOI=10.1145/2540930.2540953 http://doi.acm.org/10.1145/2540930.2540953
Integrating Optical Waveguides for Display and Sensing on Pneumatic Soft Shape Changing Interfaces
Lining Yao, Jifei Ou, Daniel Tauber, and Hiroshi Ishii. 2014. Integrating optical waveguides for display and sensing on pneumatic soft shape changing interfaces. In Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology (UIST'14 Adjunct). ACM, New York, NY, USA, 117-118.
2013
inFORM: Dynamic Physical Affordances and Constraints through Shape and Object Actuation
Sean Follmer, Daniel Leithinger, Alex Olwal, Akimitsu Hogge, and Hiroshi Ishii. 2013. inFORM: Dynamic Physical Affordances and Constraints through Shape and Object Actuation. To appear in Proceedings of the 26th annual ACM symposium on User interface software and technology (UIST ‘13). ACM, New York, NY, USA.
FocalSpace: Multimodal Activity Tracking, Synthetic Blur and Adaptive Presentation for Video Conferencing
Lining Yao, Anthony DeVincenzi, Anna Pereira, and Hiroshi Ishii. 2013. FocalSpace: multimodal activity tracking, synthetic blur and adaptive presentation for video conferencing. In Proceedings of the 1st symposium on Spatial user interaction (SUI '13). ACM, New York, NY, USA, 73-76. DOI=10.1145/2491367.2491377 http://doi.acm.org/10.1145/2491367.2491377
Sublimate: State-Changing Virtual and Physical Rendering to Augment Interaction with Shape Displays
Daniel Leithinger, Sean Follmer, Alex Olwal, Samuel Luescher, Akimitsu Hogge, Jinha Lee, and Hiroshi Ishii. 2013. Sublimate: state-changing virtual and physical rendering to augment interaction with shape displays. In Proceedings of the 2013 ACM annual conference on Human factors in computing systems (CHI '13). ACM, New York, NY, USA, 1441-1450.
Beyond Visualization – Designing Interfaces to Contextualize Geospatial Data
Samuel Luescher
synchroLight: Three-dimensional Pointing System for Remote Video Communication
Jifei Ou, Sheng Kai Tang, and Hiroshi Ishii. 2013. synchroLight: three-dimensional pointing system for remote video communication. In CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13). ACM, New York, NY, USA, 169-174. DOI=10.1145/2468356.2468387 http://doi.acm.org/10.1145/2468356.2468387
exTouch: Spatially-Aware Embodied Manipulation of Actuated Objects Mediated by Augmented Reality
Shunichi Kasahara, Ryuma Niiyama, Valentin Heun, and Hiroshi Ishii. 2013. exTouch: Spatially-Aware Embodied Manipulation of Actuated Objects Mediated by Augmented Reality. In Proceedings of the seventh international conference on Tangible, embedded, and embodied interaction (TEI ‘13). ACM, Barcelona, Spain.
MirrorFugue III: Conjuring the Recorded Pianist
Xiao Xiao, Anna Pereira and Hiroshi Ishii. 2013. MirrorFugue III: Conjuring the Recorded Pianist. In Proceedings of 13th conference on New Interfaces for Musical Expression (NIME '13). KAIST. Daejeon, South Korea.
PneUI: Pneumatically Actuated Soft Composite Materials for Shape Changing Interfaces
Lining Yao, Ryuma Niiyama, Jifei Ou, Sean Follmer, Clark Della Silva, and Hiroshi Ishii. 2013. PneUI: pneumatically actuated soft composite materials for shape changing interfaces. In Proceedings of the 26th annual ACM symposium on User interface software and technology (UIST '13). ACM, New York, NY, USA, 13-22. DOI=10.1145/2501988.2502037 http://doi.acm.org/10.1145/2501988.2502037
2012
Towards Radical Atoms – Form-giving to Transformable Materials
Dávid Lakatos, Hiroshi Ishii. 2012. Towards Radical Atoms — Form-giving to transformable materials. In proceedings of Cognitive Infocommunications (CogInfoCom), 2012 IEEE 3rd International Conference, Kosice, Slovakia
Second surface: multi-user spatial collaboration system based on augmented reality
Shunichi Kasahara, Valentin Heun, Austin S. Lee, and Hiroshi Ishii. 2012. Second surface: multi-user spatial collaboration system based on augmented reality. In SIGGRAPH Asia 2012 Emerging Technologies (SA '12). ACM, New York, NY, USA, , Article 20 , 4 pages. DOI=10.1145/2407707.2407727 http://doi.acm.org/10.1145/2407707.2407727
Jamming User Interfaces: Programmable Particle Stiffness and Sensing for Malleable and Shape-Changing Devices.
Sean Follmer, Daniel Leithinger, Alex Olwal, Nadia Cheng, and Hiroshi Ishii. 2012. Jamming user interfaces: programmable particle stiffness and sensing for malleable and shape-changing devices. In Proceedings of the 25th annual ACM symposium on User interface software and technology (UIST '12). ACM, New York, NY, USA, 519-528.
Point and share: from paper to whiteboard
Misha Sra, Austin Lee, Sheng-Ying Pao, Gonglue Jiang, and Hiroshii Ishii. 2012. Point and share: from paper to whiteboard. In Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology (UIST Adjunct Proceedings '12). ACM, New York, NY, USA, 23-24. DOI=10.1145/2380296.2380309 http://doi.acm.org/10.1145/2380296.2380309
Amphorm
rainBottles: gathering raindrops of data from the cloud
Jinha Lee, Greg Vargas, Mason Tang, and Hiroshi Ishii. 2012. rainbottles: gathering raindrops of data from the cloud. In Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts (CHI EA '12). ACM, New York, NY, USA, 1901-1906.
Point-and-Shoot Data
Stephanie Lin, Samuel Luescher, Travis Rich, Shaun Salzberg, and Hiroshi Ishii. 2012. Point-and-shoot data. In Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts (CHI EA '12). ACM, New York, NY, USA, 2027-2032.
KidCAD: digitally remixing toys through tangible tools
Sean Follmer and Hiroshi Ishii. 2012. KidCAD: digitally remixing toys through tangible tools. In Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems (CHI '12). ACM, New York, NY, USA, 2401-2410.
People in books: using a FlashCam to become part of an interactive book for connected reading
Sean Follmer, Rafael (Tico) Ballagas, Hayes Raffle, Mirjana Spasojevic, and Hiroshi Ishii. 2012. People in books: using a FlashCam to become part of an interactive book for connected reading. In Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work (CSCW '12). ACM, New York, NY, USA, 685-694.
Radical Atoms: Beyond Tangible Bits, Toward Transformable Materials
Hiroshi Ishii, Dávid Lakatos, Leonardo Bonanni, and Jean-Baptiste Labrune. 2012. Radical atoms: beyond tangible bits, toward transformable materials. interactions 19, 1 (January 2012), 38-51.
MirrorFugue2: Embodied Representation of Recorded Piano Performances
Xiao Xiao and Hiroshi Ishii. 2012. MirrorFugue2: Embodied Representation of Recorded Piano Performances. In Extended Abstracts of the 2012 international conference on Interactive Tabletops and Surfaces (ITS '12). ACM, New York, NY, USA.
2011
PingPong++: Community Customization in Games and Entertainment
Xiao Xiao, Michael S. Bernstein, Lining Yao, David Lakatos, Lauren Gust, Kojo Acquah, and Hiroshi Ishii. 2011. PingPong++: community customization in games and entertainment. In Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE '11), Teresa Romão, Nuno Correia, Masahiko Inami, Hirokasu Kato, Rui Prada, Tsutomu Terada, Eduardo Dias, and Teresa Chambel (Eds.). ACM, New York, NY, USA, , Article 24 , 6 pages.
ZeroN: Mid-air Tangible Interaction Enabled by Computer-Controlled Magnetic Levitation
Jinha Lee, Rehmi Post, and Hiroshi Ishii. 2011. ZeroN: mid-air tangible interaction enabled by computer controlled magnetic levitation. In Proceedings of the 24th annual ACM symposium on User interface software and technology (UIST '11). ACM, New York, NY, USA, 327-336.
Rope Revolution: Tangible and Gestural Rope Interface for Collaborative Play
Lining Yao, Sayamindu Dasgupta, Nadia Cheng, Jason Spingarn-Koff, Ostap Rudakevych, and Hiroshi Ishii. 2011. Rope Revolution: tangible and gestural rope interface for collaborative play. In Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE '11), Teresa Romão, Nuno Correia, Masahiko Inami, Hirokasu Kato, Rui Prada, Tsutomu Terada, Eduardo Dias, and Teresa Chambel (Eds.). ACM, New York, NY, USA, , Article 11 , 8 pages. DOI=10.1145/2071423.2071437 http://doi.acm.org/10.1145/2071423.2071437
Sourcemap: eco-design, sustainable supply chains, and radical transparency
Leo Bonanni. 2011. Sourcemap: eco-design, sustainable supply chains, and radical transparency. XRDS 17, 4 (June 2011), 22-26.
Duet for Solo Piano: MirrorFugue for Single User Playing with Recorded Performances
Xiao Xiao and Hiroshi Ishii. 2011. Duet for solo piano: MirrorFugue for single user playing with recorded performances. In Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems (CHI EA '11). ACM, New York, NY, USA, 1285-1290.
RopePlus: Bridging Distances with Social and Kinesthetic Rope Games
Lining Yao, Sayamindu Dasgupta, Nadia Cheng, Jason Spingarn-Koff, Ostap Rudakevych, and Hiroshi Ishii. 2011. Multi-jump: jump roping over distances. In Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems (CHI EA '11). ACM, New York, NY, USA, 1729-1734.
Multi-Jump: Jump Roping Over Distances
Lining Yao, Sayamindu Dasgupta, Nadia Cheng, Jason Spingarn-Koff, Ostap Rudakevych, and Hiroshi Ishii. 2011. Multi-jump: jump roping over distances. In Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems (CHI EA '11). ACM, New York, NY, USA, 1729-1734.
Direct and Gestural Interaction with Relief: A 2.5D Shape Display
Daniel Leithinger, David Lakatos, Anthony DeVincenzi, Matthew Blackshaw, and Hiroshi Ishii. 2011. Direct and gestural interaction with relief: a 2.5D shape display. In Proceedings of the 24th annual ACM symposium on User interface software and technology (UIST '11). ACM, New York, NY, USA, 541-548.
Kinected Conference: Augmenting Video Imaging with Calibrated Depth and Audio
Anthony DeVincenzi, Lining Yao, Hiroshi Ishii, and Ramesh Raskar. 2011. Kinected conference: augmenting video imaging with calibrated depth and audio. In Proceedings of the ACM 2011 conference on Computer supported cooperative work (CSCW '11). ACM, New York, NY, USA, 621-624.
Shape-changing interfaces.
Marcelo Coelho and Jamie Zigelbaum. 2011. Shape-changing interfaces. Personal Ubiquitous Comput. 15, 2 (February 2011), 161-173.
MirrorFugue: Communicating Hand Gesture in Remote Piano Collaboration
Xiao Xiao and Hiroshi Ishii. 2010. MirrorFugue: communicating hand gesture in remote piano collaboration. In Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction (TEI '11). ACM, New York, NY, USA, 13-20.
Recompose: Direct and Gestural Interaction with an Actuated Surface
Matthew Blackshaw, Anthony DeVincenzi, David Lakatos, Daniel Leithinger, and Hiroshi Ishii. 2011. Recompose: direct and gestural interaction with an actuated surface. In Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems (CHI EA '11). ACM, New York, NY, USA, 1237-1242.
deFORM: An Interactive Malleable Surface For Capturing 2.5D Arbitrary Objects, Tools and Touch
Sean Follmer, Micah Johnson, Edward Adelson, and Hiroshi Ishii. 2011. deForm: an interactive malleable surface for capturing 2.5D arbitrary objects, tools and touch. In Proceedings of the 24th annual ACM symposium on User interface software and technology (UIST '11). ACM, New York, NY, USA, 527-536.
2010
OnObject: gestural play with tagged everyday objects
Keywon Chung, Michael Shilman, Chris Merrill, and Hiroshi Ishii. 2010. OnObject: gestural play with tagged everyday objects. In Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology (UIST '10). ACM, New York, NY, USA, 379-380. DOI: https://doi.org/10.1145/1866218.1866229
CopyCAD: remixing physical objects with copy and paste from the real world
Sean Follmer, David Carr, Emily Lovell, and Hiroshi Ishii. 2010. CopyCAD: remixing physical objects with copy and paste from the real world. In Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology (UIST '10). ACM, New York, NY, USA, 381-382. DOI: https://doi.org/10.1145/1866218.1866230
Beyond Transparency: Collective Engagement in Sustainable Design
Bonanni, Leonardo Amerigo, 1977- Beyond transparency : collective engagement in sustainable design / by Leonardo Bonanni. c2010.
Virtual Guilds: Collective Intelligence and the Future of Craft
BONANNI, L. AND PARKES, A. Virtual Guilds: Collective Intelligence and the Future of Craft. The Journal of Modern Craft, Volume 3, Number 2, July 2010 , pp. 179-190(12)
Construction by replacement: a new approach to simulation modeling
James Hines, Thomas Malone, Paulo Gonçalves, George Herman, John Quimby, Mary Murphy-Hoye, James Rice, James Patten, Hiroshi Ishii, Syst. Dyn. Rev. July 2010
Small Business Applications of Sourcemap: A Web Tool for Sustainable Design and Supply Chain Transparency
Bonanni, L., Hockenberry, M., Zwarg, D., Csikszentmihalyi, C., and Ishii, H. 2010. Small business applications of sourcemap: a web tool for sustainable design and supply chain transparency. In Proceedings of the 28th international Conference on Human Factors in Computing Systems (Atlanta, Georgia, USA, April 10 - 15, 2010). CHI '10. ACM, New York, NY, 937-946.
Beyond: collapsible tools and gestures for computational design
Jinha Lee and Hiroshi Ishii. 2010. Beyond: collapsible tools and gestures for computational design. In Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems (CHI EA '10). ACM, New York, NY, USA, 3931-3936.
Tangible Interfaces for Art Restoration
BONANNI, L., SERACINI, M., XIAO, X., HOCKENBERRY, M., COSTANZO, B.C., SHUM, A., TEIL, R., SPERANZA, A., AND ISHII, H.2010. Tangible Interfaces for Art Restoration. International Journal of Creative Interfaces and Computer Graphics 1, 54-66. DOI: 10.4018/jcicg.2010010105
Relief: A Scalable Actuated Shape Display
Leithinger, D. and Ishii, H. 2010. Relief: a scalable actuated shape display. In Proceedings of the Fourth international Conference on Tangible, Embedded, and Embodied interaction (Cambridge, Massachusetts, USA, January 24 - 27, 2010). TEI '10. ACM, New York, NY, 221-222.
g-stalt: a chirocentric, spatiotemporal, and telekinetic gestural interface.
Jamie Zigelbaum, Alan Browning, Daniel Leithinger, Olivier Bau, and Hiroshi Ishii. 2010. g-stalt: a chirocentric, spatiotemporal, and telekinetic gestural interface. In Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction (TEI '10). ACM, New York, NY, USA, 261-264.
Play it by eye, frame it by hand! Gesture Object Interfaces to enable a world of multiple projections.
Cati Vaucelle. Play it by eye, frame it by hand! Gesture Object Interfaces to enable a world of multiple projections.Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2010.
WOW pod
Vaucelle, C., Shada, S., and Jahn, M. 2010. WOW pod. In Proceedings of the 28th of the international Conference Extended Abstracts on Human Factors in Computing Systems (Atlanta, Georgia, USA, April 10 - 15, 2010). CHI EA '10. ACM, New York, NY, 4813-4816.
OnObject: programming of physical objects for gestural interaction
Keywon Chung. OnObject: programming of physical objects for gestural interaction. Thesis (MsC)—Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2010.
Bosu: a physical programmable design tool for transformability with soft mechanics
Amanda Parkes and Hiroshi Ishii. 2010. Bosu: a physical programmable design tool for transformability with soft mechanics. In Proceedings of the 8th ACM Conference on Designing Interactive Systems (DIS '10). ACM, New York, NY, USA, 189-198. DOI=http://dx.doi.org/10.1145/1858171.1858205
tangible interfaces for art restoration
2009
Trackmate: Large-Scale Accessibility of Tangible User Interfaces
Adam Kumpf. Trackmate: Large-Scale Accessibility of Tangible User Interfaces. Thesis (M.S.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2009.
Ubiquitous Computing in Chaos and Tangible Bits (in Japanese) 混迷するユビキタスの未来とタンジブル・ビット
Hiroshi Ishii, Ubiquitous Computing in Chaos and Tangible Bits (in Japanese), Next Generation Service Forum, Focus Column, June 19, 2009,
MIT: Creation, Collaboration and Competition (in Japanese) 米国MITの独創・協創・競創の風土
Ishii, H. 2009. MIT: Creation, Collaboration and Competition (in Japanese). In the Journal of the IEICE (Institute of Electronics, Information, and Communication Engineers). Vol. 92. No. 5, pp.327-331
Wetpaint: Scraping Through Multi-Layered Images
Bonanni, L., Xiao, X., Hockenberry, M., Subramani, P., Ishii, H., Seracini, M., and Schulze, J. 2009. Wetpaint: scraping through multi-layered images. In Proceedings of the 27th international Conference on Human Factors in Computing Systems (Boston, MA, USA, April 04 - 09, 2009). CHI '09. ACM, New York, NY, 571-574.
Burn Your Memory Away: One-time Use Video Capture and Storage Device to Encourage Memory Appreciation
Chi, P., Xiao, X., Chung, K., and Chiu, C. 2009. Burn your memory away: one-time use video capture and storage device to encourage memory appreciation. In Proceedings of the 27th international Conference Extended Abstracts on Human Factors in Computing Systems (Boston, MA, USA, April 04 - 09, 2009). CHI EA '09. ACM, New York, NY, 2397-2406.
Stress OutSourced: A Haptic Social Network via Crowdsourcing
Chung, K., Chiu, C., Xiao, X., and Chi, P. 2009. Stress outsourced: a haptic social network via crowdsourcing. In Proceedings of the 27th international Conference Extended Abstracts on Human Factors in Computing Systems (Boston, MA, USA, April 04 - 09, 2009). CHI EA '09. ACM, New York, NY, 2439-2448.
Some Challenges for Designers of Shape Changing Interfaces
Zigelbaum, J., Labrune, J.B. Some Challenges for Designers of Shape Changing Interfaces. CHI 2009 Workshop on Transitive Materials (2009).
Fusing Computation into Mega-Affordance Objects
Chung, K., Ishii, H., Fusing computation into mega-affordance objects. CHI 2009 Workshop on Transitive Materials (2009).
Spime Builder: A Tangible Interface for Designing Hyperlinked Objects
Bonanni, L., Vargas, G., Chao, N., Pueblo, S., and Ishii, H. 2009. Spime builder: a tangible interface for designing hyperlinked objects. In Proceedings of the 3rd international Conference on Tangible and Embedded interaction (Cambridge, United Kingdom, February 16 - 18, 2009). TEI '09. ACM, New York, NY, 263-266.
Proverbial Wallet: Tangible Interface for Financial Awareness
Kestner, J., Leithinger, D., Jung, J., and Petersen, M. 2009. Proverbial wallet: tangible interface for financial awareness. In Proceedings of the 3rd international Conference on Tangible and Embedded interaction (Cambridge, United Kingdom, February 16 - 18, 2009). TEI '09. ACM, New York, NY, 55-56.
Stop-Motion Prototyping for Tangible Interfaces
Bonanni, L. and Ishii, H. 2009. Stop-motion prototyping for tangible interfaces. In Proceedings of the 3rd international Conference on Tangible and Embedded interaction (Cambridge, United Kingdom, February 16 - 18, 2009). TEI '09. ACM, New York, NY, 315-316.
Piezing: a garment harvesting energy from the natural motion of the human body
Amanda Parkes, Adam Kumpf, and Hiroshi Ishii. 2009. Piezing: a garment harvesting energy from the natural motion of the human body. In Proceedings of the 3rd International Conference on Tangible and Embedded Interaction (TEI '09). ACM, New York, NY, USA, 23-24. DOI: https://doi.org/10.1145/1517664.1517674
Kinetic sketchup: motion prototyping in the tangible design process
Amanda Parkes and Hiroshi Ishii. 2009. Kinetic sketchup: motion prototyping in the tangible design process. In Proceedings of the 3rd International Conference on Tangible and Embedded Interaction (TEI '09). ACM, New York, NY, USA, 367-372. DOI: https://doi.org/10.1145/1517664.1517738
Design of Haptic Interfaces for Psychotherapy
Vaucelle, C., Bonanni, L., and Ishii, H. 2009. Design of haptic interfaces for therapy. In Proceedings of the 27th international Conference on Human Factors in Computing Systems (Boston, MA, USA, April 04 - 09, 2009). CHI '09. ACM, New York, NY, 467-470.
Play-it-by-eye! Collect Movies and Improvise Perspectives with Tangible Video Objects.
Vaucelle, C. and Ishii, H. 2009. Play-it-by-eye! Collect movies and improvise perspectives with tangible video objects. In Artificial Intelligence for Engineering Design, Analysis and Manufacturing (2009), Special Issue: Tangible Interaction, 23, 305–316. Cambridge University Press.
Cost-effective Wearable Sensor to Detect EMF
Vaucelle, C., Ishii, H., and Paradiso, J. A. 2009. Cost-effective wearable sensor to detect EMF. In Proceedings of the 27th international Conference Extended Abstracts on Human Factors in Computing Systems (Boston, MA, USA, April 04 - 09, 2009). CHI'09. ACM, New York, NY, 4309-4314.
2008
Sculpting Behavior A Tangible Language for Hands-On Play and Learning
Hayes Raffle. Sculpting Behavior A Tangible Language for Hands-On Play and Learning. Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2008.
SpeakCup: Simplicity, BABL, and Shape Change
Zigelbaum, J., Chang, A., Gouldstone, J., Monzen, J. J., and Ishii, H. 2008. SpeakCup: simplicity, BABL, and shape change. In Proceedings of the 2nd international Conference on Tangible and Embedded interaction (Bonn, Germany, February 18 - 20, 2008). TEI '08. ACM, New York, NY, 145-146.
Picture This! Film assembly using toy gestures
Vaucelle, C. and Ishii, H. 2008. Picture this!: film assembly using toy gestures. In Proceedings of the 10th international Conference on Ubiquitous Computing (Seoul, Korea, September 21 - 24, 2008). UbiComp '08, vol. 344. ACM, New York, NY, 350-359.
From Touch Sensitive to Aerial Jewelry
Cati Vaucelle. From Touch Sensitive to Aerial Jewelry (Book Chapter). In Fashionable Technology, The intersection of Design, Fashion, Science, and Technology. Editor Seymour, S., Springer-Verlag Wien New York, 2008
Handsaw: Tangible Exploration of Volumetric Data by Direct Cut-Plane Projection
Bonanni, L., Alonso, J., Chao, N., Vargas, G., and Ishii, H. 2008. Handsaw: tangible exploration of volumetric data by direct cut-plane projection. In Proceeding of the Twenty-Sixth Annual SIGCHI Conference on Human Factors in Computing Systems (Florence, Italy, April 05 - 10, 2008). CHI '08. ACM, New York, NY, 251-254.
Renaissance Panel: The Roles of Creative Synthesis in Innovation
Hockenberry, M. and Bonanni, L. 2008. Renaissance panel: the roles of creative synthesis in innovation. In CHI '08 Extended Abstracts on Human Factors in Computing Systems (Florence, Italy, April 05 - 10, 2008). CHI '08. ACM, New York, NY, 2237-2240.
Future Craft: How Digital Media is Transforming Product Design
Bonanni, L., Parkes, A., and Ishii, H. 2008. Future craft: how digital media is transforming product design. In CHI '08 Extended Abstracts on Human Factors in Computing Systems (Florence, Italy, April 05 - 10, 2008). CHI '08. ACM, New York, NY, 2553-2564.
Slurp: Tangibility, Spatiality, and an Eyedropper
Zigelbaum, J., Kumpf, A., Vazquez, A., and Ishii, H. 2008. Slurp: tangibility spatiality and an eyedropper. In CHI '08 Extended Abstracts on Human Factors in Computing Systems (Florence, Italy, April 05 - 10, 2008). CHI '08. ACM, New York, NY, 2565-2574.
Reality-Based Interaction: A Framework for Post-WIMP Interfaces
Jacob, R. J., Girouard, A., Hirshfield, L. M., Horn, M. S., Shaer, O., Solovey, E. T., and Zigelbaum, J. 2008. Reality-based interaction: a framework for post-WIMP interfaces. In Proceeding of the Twenty-Sixth Annual SIGCHI Conference on Human Factors in Computing Systems (Florence, Italy, April 05 - 10, 2008). CHI '08. ACM, New York, NY, 201-210.
AR-Jig: A Handheld Tangible User Interface for 3D Digital Modeling (in Japanese)
Anabuki, M., Ishii, H. 2008. AR-Jig: A Handheld Tangible User Interface for 3D Digital Modeling. Transactions of the Virtual Reality Society of Japan, Special Issue on Mixed Reality 4 (Japanese Edition), Vol.13, No.2, 2008
Tangible Bits: Beyond Pixels
Ishii, H. 2008. Tangible bits: beyond pixels. In Proceedings of the 2nd international Conference on Tangible and Embedded interaction (Bonn, Germany, February 18 - 20, 2008). TEI '08. ACM, New York, NY, xv-xxv.
Topobo in the Wild: Longitudinal Evaluations of Educators Appropriating a Tangible Interface
Parkes, A., Raffle, H., and Ishii, H. 2008. Topobo in the wild: longitudinal evaluations of educators appropriating a tangible interface. In Proceeding of the Twenty-Sixth Annual SIGCHI Conference on Human Factors in Computing Systems (Florence, Italy, April 05 - 10, 2008). CHI '08. ACM, New York, NY, 1129-1138.
The Everyday Collector
Vaucelle, C. The Everyday Collector. In Extended Abstracts of the 10th international Conference on Ubiquitous Computing (Seoul, Korea, September 21 - 24, 2008). UbiComp '08, vol. 344. ACM, New York, NY.
Electromagnetic Field Detector Bracelet
Vaucelle, C., Ishii, H. and Paradiso,.J. Electromagnetic Field Detector Bracelet. In Extended Abstracts of the 10th international Conference on Ubiquitous Computing (Seoul, Korea, September 21 - 24, 2008). UbiComp '08, vol. 344. ACM, New York, NY.
2007
TILTle: exploring dynamic balance
Modlitba, P., Offenhuber, D., Ting, M., Tsigaridi, D., and Ishii, H. 2007. TILTle: exploring dynamic balance. In Proceedings of the 2007 Conference on Designing Pleasurable Products and interfaces (Helsinki, Finland, August 22 - 25, 2007). DPPI '07. ACM, New York, NY, 466-472. DOI= http://doi.acm.org/10.1145/1314161.1314207
The Sound of Touch
David Merrill and Hayes Raffle. 2007. The sound of touch. In ACM SIGGRAPH 2007 posters (SIGGRAPH '07). ACM, New York, NY, USA, , Article 138
SP3X: a six-degree of freedom device for natural model creation
Richard Whitney. SP3X: a six-degree of freedom device for natural model creation. Thesis (M.S.)—Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2007.
The Sound of Touch: Physical Manipulation of Digital Sound.
David Merrill, Hayes Raffle, and Roberto Aimi. 2008. The sound of touch: physical manipulation of digital sound. In Proceedings of the twenty-sixth annual SIGCHI conference on Human factors in computing systems (CHI '08). ACM, New York, NY, USA, 739-742.
The Sound of Touch
David Merrill and Hayes Raffle. 2007. The sound of touch. In CHI '07 extended abstracts on Human factors in computing systems (CHI EA '07). ACM, New York, NY, USA, 2807-2812.
Simplicity in Interaction Design
Chang, A., Gouldstone, J., Zigelbaum, J., and Ishii, H. 2007. Simplicity in interaction design. In Proceedings of the 1st international Conference on Tangible and Embedded interaction (Baton Rouge, Louisiana, February 15 - 17, 2007). TEI '07. ACM, New York, NY, 135-138.
Zstretch: A Stretchy Fabric Music Controller
Chang, A. and Ishii, H. 2007. Zstretch: a stretchy fabric music controller. In Proceedings of the 7th international Conference on New interfaces For Musical Expression (New York, New York, June 06 - 10, 2007). NIME '07. ACM, New York, NY, 46-49.
AR-Jig: A Handheld Tangible User Interface for Modification of 3D Digital Form via 2D Physical Curve
Anabuki, M.; Ishi, H., "AR-Jig: A Handheld Tangible User Interface for Modification of 3D Digital Form via 2D Physical Curve," Mixed and Augmented Reality, 2007. ISMAR 2007. 6th IEEE and ACM International Symposium on , vol., no., pp.55-66, 13-16 Nov. 2007
Interfacing Video Capture, Editing and Publication in a Tangible Environment
Vaucelle, C. and Ishii, H. 2007. C. Interfacing Video Capture, Editing and Publication in a Tangible Environment. In. Baranauskas et al. (Eds.): INTERACT 2007, LNCS 4663, Lecture Notes in Computer Science, Part II, pp. 1 – 14, 2007. Springer Berlin / Heidelberg publisher.
Senspectra: A Computationally Augmented Physical Modeling Toolkit for Sensing and Visualization of Structural Strain
LeClerc, V., Parkes, A., and Ishii, H. 2007. Senspectra: a computationally augmented physical modeling toolkit for sensing and visualization of structural strain. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (San Jose, California, USA, April 28 - May 03, 2007). CHI '07. ACM, New York, NY, 801-804.
Tug n Talk: A Belt Buckle for Tangible Tugging Communication
Adcock, M., Harry, D., Boch, M., Poblano, R.-D. and Harden, V. Tug n' Talk: A Belt Buckle for Tangible Tugging Communication. Presented at alt.chi 2007
Touch . Sensitive Apparel
Vaucelle, C. and Abbas, Y. 2007. Touch: sensitive apparel. In CHI '07 Extended Abstracts on Human Factors in Computing Systems (San Jose, CA, USA, April 28 - May 03, 2007). CHI '07. ACM, New York, NY, 2723-2728.
Jabberstamp: Embedding sound and voice in traditional drawings
Raffle, H., Vaucelle, C., Wang, R., and Ishii, H. 2007. Jabberstamp: embedding sound and voice in traditional drawings. In Proceedings of the 6th international Conference on interaction Design and Children (Aalborg, Denmark, June 06 - 08, 2007). IDC '07. ACM, New York, NY, 137-144.
Remix and Robo: Improvisational performance and competition with modular robotic building toys
Raffle, H., Yip, L., and Ishii, H. 2007. Remix and robo: sampling, sequencing and real-time control of a tangible robotic construction system. In ACM SIGGRAPH 2007 Educators Program (San Diego, California, August 05 - 09, 2007). SIGGRAPH '07. ACM, New York, NY, 35.
Mechanical Constraints as Computational Constraints in Tabletop Tangible Interfaces
Patten, J. and Ishii, H. 2007. Mechanical constraints as computational constraints in tabletop tangible interfaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (San Jose, California, USA, April 28 - May 03, 2007). CHI '07. ACM, New York, NY, 809-818.
Senspectra: A Computationally Augmented Physical Modeling Toolkit for Sensing and Visualization of Structural Strain
LeClerc, V., Parkes, A., and Ishii, H. 2007. Senspectra: a computationally augmented physical modeling toolkit for sensing and visualization of structural strain. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (San Jose, California, USA, April 28 - May 03, 2007). CHI '07. ACM, New York, NY, 801-804.
Reflecting on Tangible User Interfaces: Three Issues Concerning Domestic Technology
Zigelbaum, J., and Csikszentmihályi, C. Reflecting on Tangible User Interfaces: Three Issues Concerning Domestic Technology. CHI 2007 Workshop on Tangible User Interfaces in Context and Theory (2007).
Jabberstamp: embedding sound and voice in traditional drawings
Raffle, H., Vaucelle, C., Wang, R., and Ishii, H. 2007. Jabberstamp: embedding sound and voice in traditional drawings. In ACM SIGGRAPH 2007 Educators Program (San Diego, California, August 05 - 09, 2007). SIGGRAPH '07. ACM, New York, NY, 32.
Remix and Robo: sampling, sequencing and real-time control of a tangible robotic construction system
Hayes Raffle, Hiroshi Ishii, and Laura Yip. 2007. Remix and Robo: sampling, sequencing and real-time control of a tangible robotic construction system. In Proceedings of the 6th international conference on Interaction design and children (IDC '07). ACM, New York, NY, USA, 89-96.
2006
Interaction Techniques for Musical Performance with Tabletop Tangible Interfaces
Patten, J., Recht, B., and Ishii, H. 2006. Interaction techniques for musical performance with tabletop tangible interfaces. In Proceedings of the 2006 ACM SIGCHI international Conference on Advances in Computer Entertainment Technology (Hollywood, California, June 14 - 16, 2006). ACE '06, vol. 266. ACM, New York, NY, 27.
Glume: Exploring Materiality in a Soft Augmented Modular Modeling
Parkes, A., LeClerc, V., and Ishii, H. 2006. Glume: exploring materiality in a soft augmented modular modeling system. In CHI '06 Extended Abstracts on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006). CHI '06. ACM, New York, NY, 1211-1216.
BodyBeats: Whole-Body, Musical Interfaces for Children
Zigelbaum, J., Millner, A., Desai, B., and Ishii, H. 2006. BodyBeats: whole-body, musical interfaces for children. In CHI '06 Extended Abstracts on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006). CHI '06. ACM, New York, NY, 1595-1600.
3D and Sequential Representations of Spatial Relationships among Photos
Anabuki, M. and Ishii, H. 2006. 3D and sequential representations of spatial relationships among photos. In CHI '06 Extended Abstracts on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006). CHI '06. ACM, New York, NY, 472-477.
Mechanical Constraints as Common Ground between People and Computers
Patten, J. M. 2006 Mechanical Constraints as Common Ground between People and Computers. Doctoral Thesis. UMI Order Number: AAI0808956., Massachusetts Institute of Technology.
SENSPECTRA: An Elastic, Strain-Aware Physical Modeling Interface
Vincent Leclerc. SENSPECTRA: An Elastic, Strain-Aware Physical Modeling Interface. Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2006.
The Texture of Light
Vaucelle, C. 2006. The texture of light. In ACM SIGGRAPH 2006 Research Posters (Boston, Massachusetts, July 30 - August 03, 2006). SIGGRAPH '06. ACM, New York, NY, 27.
Affective TouchCasting
Bonanni, L. and Vaucelle, C. 2006. Affective TouchCasting. In ACM SIGGRAPH 2006 Sketches (Boston, Massachusetts, July 30 - August 03, 2006). SIGGRAPH '06. ACM, New York, NY, 35.
Collaborative Simulation Interface for Planning Disaster Measures
Kobayashi, K., Narita, A., Hirano, M., Kase, I., Tsuchida, S., Omi, T., Kakizaki, T., and Hosokawa, T. 2006. Collaborative simulation interface for planning disaster measures. In CHI '06 Extended Abstracts on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006). CHI '06. ACM, New York, NY, 977-982.
PlayPals: Tangible Interfaces for Remote Communication and Play
Bonanni, L., Vaucelle, C., Lieberman, J., and Zuckerman, O. 2006. PlayPals: tangible interfaces for remote communication and play. In CHI '06 Extended Abstracts on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006). CHI '06. ACM, New York, NY, 574-579.
TapTap: A Haptic Wearable for Asynchronous Distributed Touch Therapy
Bonanni, L., Vaucelle, C., Lieberman, J., and Zuckerman, O. 2006. TapTap: a haptic wearable for asynchronous distributed touch therapy. In CHI '06 Extended Abstracts on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006). CHI '06. ACM, New York, NY, 580-585.
3D and Sequential Representations of Spatial Relationships among Photos
Anabuki, M. and Ishii, H. 2006. 3D and sequential representations of spatial relationships among photos. In CHI '06 Extended Abstracts on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006). CHI '06. ACM, New York, NY, 472-477.
Beyond Record and Play: Backpacks: Tangible Modulators for Kinetic Behavior
Raffle, H., Parkes, A., Ishii, H., and Lifton, J. 2006. Beyond record and play: backpacks: tangible modulators for kinetic behavior. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006). R. Grinter, T. Rodden, P. Aoki, E. Cutrell, R. Jeffries, and G. Olson, Eds. CHI '06. ACM, New York, NY, 681-690.
Interaction Techniques for Musical Performance with Tabletop Tangible Interfaces
Patten, J., Recht, B., and Ishii, H. 2006. Interaction techniques for musical performance with tabletop tangible interfaces. In Proceedings of the 2006 ACM SIGCHI international Conference on Advances in Computer Entertainment Technology (Hollywood, California, June 14 - 16, 2006). ACE '06, vol. 266. ACM, New York, NY, 27.
2005
Designing the "World as your Palette"
Ryokai, K., Marti, S., and Ishii, H. 2005. Designing the world as your palette. In CHI '05 Extended Abstracts on Human Factors in Computing Systems (Portland, OR, USA, April 02 - 07, 2005). CHI '05. ACM, New York, NY, 1037-1049.
The world as a palette : painting with attributes of the environment
Kimiko Ryokai. Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2005.
2004
Bottles: A Transparent Interface as a Tribute to Mark Weiser
Hiroshi Ishii, "Bottles: A Transparent Interface as a Tribute to Mark Weiser." IEICE TRANSACTIONS on Information and Systems Vol.E87-D No.6 pp.1299-1311
Topobo: A 3-D Constructive Assembly System with Kinetic Memory
Hayes Solos Raffle. Topobo: A 3-D Constructive Assembly System with Kinetic Memory. Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2004.
Tangible User Interfaces (TUIs): A Novel Paradigm for GIS
Ratti, C., Wang, Y., Ishii, H., Piper, B. Frenchman, D., "Tangible User Interfaces (TUIs): A Novel Paradigm for GIS," Trans. GIS, vol. 8, no. 4, 2004, pp. 407–421.
egaku: Enhancing the Sketching Process
Yoon, J., Ryokai, K., Dyner, C., Alonso, J., and Ishii, H. 2004. egaku: enhancing the sketching process. In ACM SIGGRAPH 2004 Posters (Los Angeles, California, August 08 - 12, 2004). R. Barzel, Ed. SIGGRAPH '04. ACM, New York, NY, 42.
Phoxel-Space: an Interface for Exploring Volumetric Data with Physical Voxels
Ratti, C., Wang, Y., Piper, B., Ishii, H., and Biderman, A. 2004. PHOXEL-SPACE: an interface for exploring volumetric data with physical voxels. In Proceedings of the 5th Conference on Designing interactive Systems: Processes, Practices, Methods, and Techniques (Cambridge, MA, USA, August 01 - 04, 2004). DIS '04. ACM, New York, NY, 289-296.
I/O Brush: Drawing with Everyday Objects as Ink
Ryokai, K., Marti, S., and Ishii, H. 2004. I/O brush: drawing with everyday objects as ink. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Vienna, Austria, April 24 - 29, 2004). CHI '04. ACM, New York, NY, 303-310.
Topobo: A Constructive Assembly System with Kinetic Memory
Raffle, H. S., Parkes, A. J., and Ishii, H. 2004. Topobo: a constructive assembly system with kinetic memory. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Vienna, Austria, April 24 - 29, 2004). CHI '04. ACM, New York, NY, 647-654.
Bringing clay and sand into digital design — continuous tangible user interfaces
Ishii, H., Ratti, C., Piper, B., Wang, Y., Biderman, A., and Ben-Joseph, E. 2004. Bringing Clay and Sand into Digital Design — Continuous Tangible user Interfaces. BT Technology Journal 22, 4 (Oct. 2004), 287-299.
Super Cilia Skin: A Textural Interface
Raffe, H., Tichenor, J., Ishii, H. 2004. Super Cilia Skin: A Textural Interface. Textile, Volume 2, Issue 3, pp. 1–19
Topobo: A Gestural Design Tool with Kinetic Memory
Amanda Parkes. Topobo: A Gestural Design Tool with Kinetic Memory. Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2004.
PINS : a haptic computer interface system.
Bradley Carter Kaanta. PINS : a haptic computer interface system. Thesis (M. Eng. and S.B.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2004.
2003
Tangible Query Interfaces: Physically Constrained Tokens for Manipulating Database Queries
Ullmer B, Ishii H, Jacob R.J.K (2003) Tangible query interfaces: physically constrained tokens for manipulating database queries. In: Proceedings of the 9th IFIP international conference on human-computer interaction (INTERACT 2003), Zurich, Switzerland, September 2003.
Super Cilia Skin: An Interactive Membrane
Raffle, H., Joachim, M. W., and Tichenor, J. 2003. Super cilia skin: an interactive membrane. In CHI '03 Extended Abstracts on Human Factors in Computing Systems (Ft. Lauderdale, Florida, USA, April 05 - 10, 2003). CHI '03. ACM, New York, NY, 808-809.
Applications of Computer-Controlled Actuation in Workbench Tangible User Interfaces
Daniel Maynes-Aminzade. Applications of Computer-Controlled Actuation in Workbench Tangible User Interfaces. Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2003.
The actuated workbench : 2D actuation in tabletop tangible interfaces
Gian Antonio Pangaro. The actuated workbench : 2D actuation in tabletop tangible interfaces. Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2003.
2002
The Actuated Workbench: Computer-Controlled Actuation in Tabletop Tangible Interfaces
Pangaro, G., Maynes-Aminzade, D., Ishii, H. 2003. The Actuated Workbench: Computer-Controlled Actuation in Tabletop Interfaces. ACM Trans. Graph. 22, 3 (Jul. 2003), 699-699.
ComTouch: A Vibrotactile Communication Device
Angela Chang. ComTouch: A Vibrotactile Mobile Communication Device. Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2002.
Tangible Interfaces for Manipulating Aggregates of Digital Information
Brygg Ullmer. Tangible Interfaces for Manipulating Aggregates of Digital Information. Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2002.
The Illuminated Design Environment: a 3D Tangible Interface for Landscape Analysis
Ben Piper. The Illuminated Design Environment: a 3D Tangible Interface for Landscape Analysis. Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2002.
Hover: Conveying Remote Presence
Maynes-Aminzade, D., Tan, B., Goulding, K., and Vaucelle, C. 2002. Hover: conveying remote presence. In ACM SIGGRAPH 2002 Conference Abstracts and Applications (San Antonio, Texas, July 21 - 26, 2002). SIGGRAPH '02. ACM, New York, NY, 194-194.
Audiopad: A Tag Based Interface for Musical Performance
Patten, J., Recht, B., and Ishii, H. 2002. Audiopad: a tag-based interface for musical performance. In Proceedings of the 2002 Conference on New interfaces For Musical Expression (Dublin, Ireland, May 24 - 26, 2002). E. Brazil, Ed. New Interfaces For Musical Expression. National University of Singapore, Singapore, 1-6.
Illuminating Clay: A Tangible Interface with potential GRASS applications
Piper B., Ratti C., Ishii H., 2002, Illuminating Clay: a tangible interface with potential GRASS applications. Proceedings of the open-source GIS - GRASS users conference, Trento, Italy, September 2002.
ComTouch: A Vibrotactile Communication Device
Chang, A., O'Modhrain, S., Jacob, R., Gunther, E., and Ishii, H. 2002. ComTouch: design of a vibrotactile communication device. In Proceedings of the 4th Conference on Designing interactive Systems: Processes, Practices, Methods, and Techniques (London, England, June 25 - 28, 2002). DIS '02. ACM, New York, NY, 312-320.
PegBlocks: a Learning Aid for the Elementary Classroom
Ben Piper and Hiroshi Ishii. 2002. PegBlocks: a learning aid for the elementary classroom. In CHI ’02 Extended Abstracts on Human Factors in Computing Systems (CHI EA ’02). Association for Computing Machinery, New York, NY, USA, 686–687. DOI:https://doi.org/10.1145/506443.506546
Illuminating Clay: A 3-D Tangible Interface for Landscape Analysis
Piper, B., Ratti, C., and Ishii, H. 2002. Illuminating clay: a 3-D tangible interface for landscape analysis. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: Changing Our World, Changing Ourselves (Minneapolis, Minnesota, USA, April 20 - 25, 2002). CHI '02. ACM, New York, NY, 355-362.
A Tangible Interface for Organizing Information Using a Grid
Jacob, R. J., Ishii, H., Pangaro, G., and Patten, J. 2002. A tangible interface for organizing information using a grid. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: Changing Our World, Changing Ourselves (Minneapolis, Minnesota, USA, April 20 - 25, 2002). CHI '02. ACM, New York, NY, 339-346.
Dolltalk: a computational toy to enhance children's creativity
Vaucelle, C. and Jehan, T. 2002. Dolltalk: a computational toy to enhance children's creativity. In CHI '02 Extended Abstracts on Human Factors in Computing Systems (Minneapolis, Minnesota, USA, April 20 - 25, 2002). CHI '02. ACM, New York, NY, 776-777.
Dolltalk: A computational toy to enhance narrative perspective-taking
Cati Vaucelle. Dolltalk: A computational toy to enhance narrative perspective-taking. Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2002.
Augmented Urban Planning Workbench: Overlaying Drawings, Physical Models and Digital Simulation
Hiroshi Ishii, Eran Ben-Joseph, John Underkoffler, Luke Yeung, Dan Chak, Zahra Kanji, and Ben Piper. 2002. Augmented Urban Planning Workbench: Overlaying Drawings, Physical Models and Digital Simulation. In Proceedings of the 1st International Symposium on Mixed and Augmented Reality (ISMAR '02). IEEE Computer Society, Washington, DC, USA, 203-.
2001
Urban Simulation and the Luminous Planning Table
Ben-Joseph, E., Ishii, H., Underkoffler, J., Piper, B. & Yeung, L. 2001. Urban Simulation and the Luminous Planning Table: Bridging the Gap between the Digital and the Tangible , Journal of Planning Education and Research, 21, 195-202
Pinwheels: Visualizing Information Flow in an Architectural Space
Hiroshi Ishii, Sandia Ren, and Phil Frei. 2001. Pinwheels: visualizing information flow in an architectural space. In CHI '01 extended abstracts on Human factors in computing systems (CHI EA '01). ACM, New York, NY, USA, 111-112. DOI=10.1145/634067.634135 http://doi.acm.org/10.1145/634067.634135
Bottles as a minimal interface to access digital information
Hiroshi Ishii, Ali Mazalek, and Jay Lee. 2001. Bottles as a minimal interface to access digital information. In CHI '01 extended abstracts on Human factors in computing systems (CHI EA '01). ACM, New York, NY, USA, 187-188. DOI=10.1145/634067.634180 http://doi.acm.org/10.1145/634067.634180
Sensetable: A Wireless Object tracking platform for tangible user interfaces.
James Patten. Sensetable: A Wireless Object tracking platform for tangible user interfaces. Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2002.
Tangible Interfaces for Interactive Point-of-View Narratives
Alexandra Mazalek. Tangible Interfaces for Interactive Point-of-View Narratives. Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2002.
Telling Tales: A new way to encourage written literacy through oral language
Mike Ananny. Telling Tales: A new way to encourage written literacy through oral language. Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2002.
genieBottles: An Interactive Narrative in Bottles
A. Mazalek, A. Wood, and H. Ishii. Geniebottles: An interactive narrative in bottles. In Conference Abstracts and Applications SIGGRAPH 2001, page 189, Los Angeles, California USA, August 2001.
LumiTouch: An Emotional Communication Device
Chang, A., Resner, B., Koerner, B., Wang, X., and Ishii, H. 2001. LumiTouch: an emotional communication device. In CHI '01 Extended Abstracts on Human Factors in Computing Systems (Seattle, Washington, March 31 - April 05, 2001). CHI '01. ACM, New York, NY, 313-314.
The HomeBox: A Web Content Creation Tool for The Developing World
Piper, B. and Hwang, R. E. 2001. The HomeBox: a web content creation tool for the developing world. In CHI '01 Extended Abstracts on Human Factors in Computing Systems (Seattle, Washington, March 31 - April 05, 2001). CHI '01. ACM, New York, NY, 145-146.
Strata/ICC: Physical Models as Computational Interfaces
Ullmer, B., Kim, E., Kilian, A., Gray, S., and Ishii, H. 2001. Strata/ICC: physical models as computational interfaces. In CHI '01 Extended Abstracts on Human Factors in Computing Systems (Seattle, Washington, March 31 - April 05, 2001). CHI '01. ACM, New York, NY, 373-374.
Designing Touch-based Communication Devices
Chang, A., Kanji, Z., Ishii, H. 2001. Designing Touch-based Communication Devices. CHI 2001 Workshop: Universal design: Towards universal access in the Information Society
DataTiles: A Modular Platform for Mixed Physical and Graphical Interactions
Rekimoto, J., Ullmer, B., and Oba, H. 2001. DataTiles: a modular platform for mixed physical and graphical interactions. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Seattle, Washington, United States). CHI '01. ACM, New York, NY, 269-276.
Sensetable: A Wireless Object Tracking Platform for Tangible User Interfaces
Patten, J., Ishii, H., Hines, J., and Pangaro, G. 2001. Sensetable: a wireless object tracking platform for tangible user interfaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Seattle, Washington, United States). CHI '01. ACM, New York, NY, 253-260.
GeoSCAPE: designing a reconstructive tool for field archaeological excavation.
Jay Lee, Hiroshi Ishii, Blair Duun, Victor Su, and Sandia Ren. 2001. GeoSCAPE: designing a reconstructive tool for field archaeological excavation. In CHI '01 extended abstracts on Human factors in computing systems (CHI EA '01). ACM, New York, NY, USA, 35-36.
2000
Emerging Frameworks for Tangible User Interfaces
Ullmer, B. and Ishii, H. 2000. Emerging frameworks for tangible user interfaces. IBM Syst. J. 39, 3-4 (Jul. 2000), 915-931.
A Comparison of Spatial Organization Strategies in Graphical and Tangible User Interfaces
Patten, J. and Ishii, H. 2000. A comparison of spatial organization strategies in graphical and tangible user interfaces. In Proceedings of DARE 2000 on Designing Augmented Reality Environments (Elsinore, Denmark). DARE '00. ACM, New York, NY, 41-50.
curlybot: Designing a New Class of Computational Toys
Frei, P., Su, V., Mikhak, B., and Ishii, H. 2000. curlybot: designing a new class of computational toys. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (The Hague, The Netherlands, April 01 - 06, 2000). CHI '00. ACM, New York, NY, 129-136. DOI= http://doi.acm.org/10.1145/332040.332416
HandSCAPE: a vectorizing tape measure for on-site measuring applications
Jay Lee, Victor Su, Sandia Ren, and Hiroshi Ishii. 2000. HandSCAPE: a vectorizing tape measure for on-site measuring applications. In Proceedings of the SIGCHI conference on Human factors in computing systems (CHI '00). ACM, New York, NY, USA, 137-144.
1999
musicBottles
TouchCounters: designing interactive electronic labels for physical containers
Paul Yarin and Hiroshi Ishii. 1999. TouchCounters: designing interactive electronic labels for physical containers. In Proceedings of the SIGCHI conference on Human Factors in Computing Systems (CHI '99). ACM, New York, NY, USA, 362-369. DOI=http://dx.doi.org/10.1145/302979.303110
The Design of Personal Ambient Displays
Craig Wisneski. The Design of Personal Ambient Displays. Thesis (S.M.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1999.
The Design and Implementation of inTouch: A Distributed, Haptic Communication System
Victor Su. The Design and Implementation of inTouch: A Distributed, Haptic Communication System. Thesis (M. Eng. and S.B.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1999.
The I/O Bulb and the Luminous Room
John Underkoffler, The I/O Bulb and the Luminous Room, Thesis (Ph.D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts & Sciences, 1999.
Emancipated Pixels: Real-World Graphics in the Luminous Room
Underkoffler, J., Ullmer, B., and Ishii, H. 1999. Emancipated pixels: real-world graphics in the luminous room. In Proceedings of the 26th Annual Conference on Computer Graphics and interactive Techniques International Conference on Computer Graphics and Interactive Techniques. ACM Press/Addison-Wesley Publishing Co., New York, NY, 385-392.
Urp: A Luminous-Tangible Workbench for Urban Planning and Design
Underkoffler, J. and Ishii, H. 1999. Urp: a luminous-tangible workbench for urban planning and design. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: the CHI Is the Limit (Pittsburgh, Pennsylvania, United States, May 15 - 20, 1999). CHI '99. ACM, New York, NY, 386-393.
Towards the Distributed Visualization of Usage History
Paul Yarin. Towards the Distributed Visualization of Usage History. Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 1999.
Curlybot
Phil Frei, Victor Su, and Hiroshi Ishii. 1999. Curlybot. In ACM SIGGRAPH 99 Conference abstracts and applications (SIGGRAPH '99). ACM, New York, NY, USA, 173-. DOI=10.1145/311625.311972 http://doi.acm.org/10.1145/311625.311972
PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play
Hiroshi Ishii, Craig Wisneski, Julian Orbanes, Ben Chun, and Joe Paradiso. 1999. PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play. In Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit (CHI '99). ACM, New York, NY, USA, 394-401. DOI=10.1145/302979.303115
1998
The Last Farewell: Traces of Physical Presence
Ishii, H. 1998. Reflections: “The last farewell”: traces of physical presence. interactions 5, 4 (Jul. 1998), 56-ff.
Designing Kinetic Objects for Digital Information Display
Andy Dahley. Designing Kinetic Objects for Digital Information Display. Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 1998.
Beyond Input Devices: A New Conceptual Framework for the Design of Physical-Digital Objects
Matthew Gorbet. Beyond Input Devices: A New Conceptual Framework for the Design of Physical-Digital Objects. Thesis (M.S.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1998.
Tangible Interfaces for Remote Communication and Collaboration
Scott Brave. Tangible Interfaces for Remote Communication and Collaboration. Thesis (M.S.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1998.
mediaBlocks: Physical Containers,Transports, and Controls for Online Media
Ullmer, B., Ishii, H., and Glas, D. 1998. mediaBlocks: physical containers, transports, and controls for online media. In Proceedings of the 25th Annual Conference on Computer Graphics and interactive Techniques SIGGRAPH '98. ACM, New York, NY, 379-386.
Ambient Displays: Turning Architectural Space into an Interface between People and Digital Information
Wisneski, C., Ishii, H., Dahley, A., Gorbet, M., Brave, S., Ullmer, B., Yarin, P. Ambient Displays: Turning Architectural Space into an Interface between People and Digital Information. CoBuild 1998.
Tangible Interfaces for Remote Collaboration and Communication
Scott Brave, Hiroshi Ishii, and Andrew Dahley. 1998. Tangible interfaces for remote collaboration and communication. In Proceedings of the 1998 ACM conference on Computer supported cooperative work (CSCW '98). ACM, New York, NY, USA, 169-178.
ambientROOM: Integrating Ambient Media with Architectural Space
Ishii, H., Wisneski, C., Brave, S., Dahley, A., Gorbet, M., Ullmer, B., and Yarin, P. 1998. ambientROOM: integrating ambient media with architectural space. In CHI 98 Conference Summary on Human Factors in Computing Systems (Los Angeles, California, United States, April 18 - 23, 1998). CHI '98. ACM, New York, NY, 173-174.
Illuminating Light: An Optical Design Tool with a Luminous-Tangible Interface
Underkoffler, J. and Ishii, H. 1998. Illuminating light: an optical design tool with a luminous-tangible interface. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Los Angeles, California, United States, April 18 - 23, 1998). C. Karat, A. Lund, J. Coutaz, and J. Karat, Eds. Conference on Human Factors in Computing Systems. ACM Press/Addison-Wesley Publishing Co., New York, NY, 542-549.
Triangles: Tangible Interface for Manipulation and Exploration of Digital Information Topography
Gorbet, M. G., Orth, M., and Ishii, H. 1998. Triangles: tangible interface for manipulation and exploration of digital information topography. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Los Angeles, California, United States, April 18 - 23, 1998). C. Karat, A. Lund, J. Coutaz, and J. Karat, Eds. Conference on Human Factors in Computing Systems. ACM Press/Addison-Wesley Publishing Co., New York, NY, 49-56.
1997
Email from Dr. Mark Weiser in January 1997
The metaDESK: Models and Prototypes for Tangible User Interfaces
Ullmer, B. and Ishii, H. 1997. The metaDESK: models and prototypes for tangible user interfaces. In Proceedings of the 10th Annual ACM Symposium on User interface Software and Technology (Banff, Alberta, Canada, October 14 - 17, 1997). UIST '97. ACM, New York, NY, 223-232.
Models and Mechanisms for Tangible User Interfaces
Brygg Ullmer. Models and Mechanisms for Tangible User Interfaces. Thesis (M.S.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1997.
Triangles: Design of a Physical/Digital Construction Kit
Gorbet, M. G. and Orth, M. 1997. Triangles: design of a physical/digital construction kit. In Proceedings of the 2nd Conference on Designing interactive Systems: Processes, Practices, Methods, and Techniques (Amsterdam, The Netherlands, August 18 - 20, 1997). S. Coles, Ed. DIS '97. ACM, New York, NY, 125-128.
inTouch: A Medium for Haptic Interpersonal Communication
Brave, S. and Dahley, A. 1997. inTouch: a medium for haptic interpersonal communication. In CHI '97 Extended Abstracts on Human Factors in Computing Systems: Looking To the Future (Atlanta, Georgia, March 22 - 27, 1997). CHI '97. ACM, New York, NY, 363-364.
Tangible Bits: Towards Seamless Interfaces between People, Bits, and Atoms
Ishii, H. and Ullmer, B. 1997. Tangible bits: towards seamless interfaces between people, bits and atoms. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Atlanta, Georgia, United States, March 22 - 27, 1997). S. Pemberton, Ed. CHI '97. ACM, New York, NY, 234-241.
1995
Bricks: Laying the Foundations for Graspable User Interfaces
Fitzmaurice, G. W., Ishii, H., and Buxton, W. A. 1995. Bricks: laying the foundations for graspable user interfaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Denver, Colorado, United States, May 07 - 11, 1995). I. R. Katz, R. Mack, L. Marks, M. B. Rosson, and J. Nielsen, Eds. Conference on Human Factors in Computing Systems. ACM Press/Addison-Wesley Publishing Co., New York, NY, 442-449
1994
Iterative Design of Seamless Collaboration Media
Hiroshi Ishii, Minoru Kobayashi, and Kazuho Arita. 1994. Iterative design of seamless collaboration media. Commun. ACM 37, 8 (August 1994), 83-97. DOI=10.1145/179606.179687 http://doi.acm.org/10.1145/179606.179687
1993
Integration of interpersonal space and shared workspace: ClearBoard design and experiments
Ishii, H., Kobayashi, M., and Grudin, J. 1993. Integration of interpersonal space and shared workspace: ClearBoard design and experiments. ACM Trans. Inf. Syst. 11, 4 (Oct. 1993), 349-375. DOI= http://doi.acm.org/10.1145/159764.159762
1992
ClearBoard: a seamless medium for shared drawing and conversation with eye contact
Ishii, H. and Kobayashi, M. 1992. ClearBoard: a seamless medium for shared drawing and conversation with eye contact. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Monterey, California, United States, May 03 - 07, 1992). P. Bauersfeld, J. Bennett, and G. Lynch, Eds. CHI '92. ACM, New York, NY, 525-532. DOI= http://doi.acm.org/10.1145/142750.142977
Integration of inter-personal space and shared workspace: ClearBoard design and experiments
Ishii, H., Kobayashi, M., and Grudin, J. 1992. Integration of inter-personal space and shared workspace: ClearBoard design and experiments. In Proceedings of the 1992 ACM Conference on Computer-Supported Cooperative Work (Toronto, Ontario, Canada, November 01 - 04, 1992). CSCW '92. ACM, New York, NY, 33-42. DOI= http://doi.acm.org/10.1145/143457.143459
1991
Toward An Open Shared Workspace: Computer and Video Fusion Approach of TeamWorkStation
Hiroshi Ishii and Naomi Miyake. 1991. Toward an open shared workspace: computer and video fusion approach of TeamWorkStation. Commun. ACM 34, 12 (December 1991), 37-50. DOI=10.1145/125319.125321 http://doi.acm.org/10.1145/125319.125321
1990
TeamWorkStation: towards a seamless shared workspace
H. Ishii. 1990. TeamWorkStation: towards a seamless shared workspace. In Proceedings of the 1990 ACM conference on Computer-supported cooperative work (CSCW '90). ACM, New York, NY, USA, 13-26. DOI=10.1145/99332.99337 http://doi.acm.org/10.1145/99332.99337