Sean FollmerAlumni

Sean Follmer
Sean Follmer is an Assistant Professor of Mechanical Engineering at Stanford University in the ME Design Group. His Research in Human Computer Interaction explores the design of novel tactile physical interfaces. He teaches in the Stanford Program in Design.
Dr. Follmer received a PhD and a Masters from the MIT Media Lab in 2015 and 2011 (respectively) for his work in human-computer interaction, in the Tangible Media Group with Prof. Ishii. Sean is a recipient of the NSF Graduate Research Fellowship, as well as previous funding awards from Nokia Research. He holds a BS in Engineering, Product Design from Stanford University. His research has been presented at ACM CHI, UIST, CSCW, IDC, NIME, SIGACESS, and the Maker Faire. He has received numerous awards for his research and design work such as Best Paper Awards and nominations from premier conferences in human-computer interaction (ACM UIST and CHI conferences), Fast Company Innovation By Design Award, Red Dot Design Award, and a Laval Virtual Award.

Doctoral Dissertation Defense



Designing Line-Based Shape-Changing InterfacesIEEE Pervasive Computing 2017
ChainFORM: A Linear Integrated Modular Hardware System for Shape Changing InterfacesUIST 2016
Haptic Edge Display for Mobile Tactile InteractionCHI 2016
Materiable: Rendering Dynamic Material Properties in Response to Direct Physical Touch with Shape Changing InterfacesCHI 2016
LineFORM: Actuated Curve Interfaces for Display, Interaction, and ConstraintUIST 2015
Shape Displays: Spatial Interaction with Dynamic Physical Form
TRANSFORM: Embodiment of “Radical Atoms” at Milano Design WeekCHI 2015
Dynamic Physical Affordances for Shape-Changing and Deformable User InterfacesPh.D. Thesis 2015
TRANSFORM as Adaptive and Dynamic FurnitureCHI 2015
Physical Telepresence: Shape Capture and Display for Embodied, Computer-mediated Remote CollaborationUIST 2014
inFORM: Dynamic Physical Affordances and Constraints through Shape and Object ActuationUIST 2013
Sublimate: State-Changing Virtual and Physical Rendering to Augment Interaction with Shape DisplaysCHI 2013
PneUI: Pneumatically Actuated Soft Composite Materials for Shape Changing InterfacesUIST 2013
Jamming User Interfaces: Programmable Particle Stiffness and Sensing for Malleable and Shape-Changing Devices.UIST 2012
KidCAD: digitally remixing toys through tangible toolsCHI 2012
People in books: using a FlashCam to become part of an interactive book for connected readingCSCW 2012
deFORM: An Interactive Malleable Surface For Capturing 2.5D Arbitrary Objects, Tools and TouchUIST 2011
CopyCAD: remixing physical objects with copy and paste from the real worldUIST '10 2010