inFORMDaniel Leithinger*, Sean Follmer*, Alex Olwal, Akimitsu Hogge, Hiroshi Ishii / 2013
inFORM is a Dynamic Shape Display that can render 3D content physically, so users can interact with digital information in a tangible way. inFORM can also interact with the physical world around it, for example moving objects on the table’s surface. Remote participants in a video conference can be displayed physically, allowing for a strong sense of presence and the ability to interact physically at a distance. inFORM is a step toward our vision of Radical Atoms: http://tangible.media.mit.edu/vision/
Daniel Leithinger*, Sean Follmer*, Hiroshi Ishii
* Contributed Equally
Software Engineering Support:
Akimitsu Hogge, Tony Tang, Philip Schoessler
Hardware Engineering Support:
Ryan Wistort, Guangtao Zhang, Cheetiri Smith, Alyx Daly, Pat Capulong, Jason Moran
Video and Photo Support:
Basheer Tome, Jifei Ou
We are currently exploring a number of application domains for the inFORM shape display. One area we are working on is Geospatial data, such as maps, GIS, terrain models and architectural models. Urban planners and Architects can view 3D designs physically and better understand, share and discuss their designs. We are collaborating with the urban planners in the Changing Places group at MIT on this (http://cp.media.mit.edu/). In addition, inFORM would allow 3D Modelers and Designers to prototype their 3D designs physically without 3D printing (at a low resolution). Finally, cross sections through Volumetric Data such as medical imaging CT scans can be viewed in 3D physically and interacted with. We would like to explore medical or surgical simulations. We are also very intrigued by the possibilities of remotely manipulating objects on the table.
Past research on shape displays has primarily focused on rendering content and user interface elements through shape output, with less emphasis on dynamically changing UIs. We propose utilizing shape displays in three different ways to mediate interaction: to facilitate by providing dynamic physical affordances through shape change, to restrict by guiding users with dynamic physical constraints, and to manipulate by actuating physical objects. We explore potential interaction techniques and introduce Dynamic Physical Affordances and Constraints with our inFORM system, built on top of a state-of-the-art shape display, which provides for variable stiffness rendering and real-time user input through direct touch and tangible interaction. A set of example applications demonstrates how dynamic affordances, constraints and object actuation can create novel interaction possibilities.
Copyright & Usage policy
By downloading this picture, you accept that it is licensed to you under the following conditions:
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
© 2012 Tangible Media Group / MIT Media Lab