Tangible Bits
Exhibitions
Ars Electronica Center,
Linz 2001-
ICC,
Tokyo 2000
more...
06-07
Jabberstamp
05-06
Disaster Simulation
Senspectra
Remix+Robo Topobo
AR-Jig
SP3X
04-05
Glume
PICO
Topobo Backpacks
I-Camera
03-04
I/O Brush
AirportSim
CircuiTUI
Topobo
Tangible Business Process Analyzer
02-03
SandScape
Pins
egaku
IP Network Design Workbench
Super Cilia Skin
Plant Sensors
Vehicle Safety Sensor
Tangible Video Browser
Phoxel Space
01-02
Illuminating Clay
ComTouch
Supply Chain Visualization
Audiopad
Sensetable
Tangible query interfaces
Actuated Workbench
Dolltalk
00-01
CADcast
PegBlocks
LumiTouch
Senseboard
genieBottles
Tangible Viewpoints
TellTale
99-00
Urban Simulation
pinwheels
bottlogues
Strata
GeoSCAPE
Triangles and Narratives
98-99
musicBottles
TouchCounters
curlybot
HandSCAPE
Personal Ambient Display
musicbox
97-98
mediaBlocks
I/O Bulb and Luminous Room
Triangles
inTouch
PSyBench
PingPongPlus
FishFace
Ambient Fixtures
Expressive KineticObjects
96-97
metaDESK
Tangible Geospace
ambientROOM
Ghostly Presence
transBOARD
mediaFlow
Proxy-Distributed Computation
90-95
Bricks
ClearBoard
Team Workstation

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Backpacks are a physical components with a button knob that children can attach
to Topobo Actives to modify the speed, size, timing and orientation of
a recorded motion. For instance, by turning the knob on the Bigger/Smaller
Backpack, you can make you recorded motion playback larger or smaller.
Wave-like motions can be explored by attaching the Time Delay Backpack
to the Queen, which will propagate a time delay through the creation's
network. Faster/Slower Backpack can be used to speed up a creation's movements
or explore resonant structures.
Other backpacks introduce sensors
and feedback. Position Offset Backpack replaces the knob with light sensors,
allowing
users to build creatures
that can navigate based on ambient light. Attaching structural components
to the knob on any backpacks can make the creature behave differently
when its shape changes, presenting a type of "physical conditional" feedback
mechanism. The kinds of ideas children explore with Backpacks are analogous
to advanced mathematical ideas used to describe dyanamic systems, so children
who play with Backpacks may find such complex systems more familiar and
easier to learn. Our goal is to maintain the physicality of educational
manipulatives and allow children to easily experiment with the local-global
systems dynamics of complex robots
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