Tangible Bits
Exhibitions
Ars Electronica Center,
Linz 2001-
ICC,
Tokyo 2000
more...
06-07
Jabberstamp
05-06
Disaster Simulation
Senspectra
Remix+Robo Topobo
AR-Jig
SP3X
04-05
Glume
PICO
Topobo Backpacks
I-Camera
03-04
I/O Brush
AirportSim
CircuiTUI
Topobo
Tangible Business Process Analyzer
02-03
SandScape
Pins
egaku
IP Network Design Workbench
Super Cilia Skin
Plant Sensors
Vehicle Safety Sensor
Tangible Video Browser
Phoxel Space
01-02
Illuminating Clay
ComTouch
Supply Chain Visualization
Audiopad
Sensetable
Tangible query interfaces
Actuated Workbench
Dolltalk
00-01
CADcast
PegBlocks
LumiTouch
Senseboard
genieBottles
Tangible Viewpoints
TellTale
99-00
Urban Simulation
pinwheels
bottlogues
Strata
GeoSCAPE
Triangles and Narratives
98-99
musicBottles
TouchCounters
curlybot
HandSCAPE
Personal Ambient Display
musicbox
97-98
mediaBlocks
I/O Bulb and Luminous Room
Triangles
inTouch
PSyBench
PingPongPlus
FishFace
Ambient Fixtures
Expressive KineticObjects
96-97
metaDESK
Tangible Geospace
ambientROOM
Ghostly Presence
transBOARD
mediaFlow
Proxy-Distributed Computation
90-95
Bricks
ClearBoard
Team Workstation

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PingPongPlus
is a digitally enhanced version of the classic ping-pong game. It is played with
ordinary, un-tethered paddles and balls, and features a "reactive table" that
incorporates sensing, sound, and projection technologies. Projectors display patterns
of light and shadow on the table; bouncing balls leave images of rippling water;
and the rhythm of play drives accompanying music and visuals. In the process,
this project explores new ways to couple athletic recreation and social interaction
with engaging digital enhancements.
Papers
PingPongPlus short paper presented
at CHI '98
PingPongPlus full paper presented
at CHI '99
Videos
High Resolution MPEG [352x240]
Low Resolution MPEG [240x160]
High Resolution RealVideo [360x240]
Low Resolution RealVideo [240x160]
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