Tangible Bits
Exhibitions
Ars Electronica Center,
Linz 2001-
ICC,
Tokyo 2000
more...
06-07
Jabberstamp
05-06
Disaster Simulation
Senspectra
Remix+Robo Topobo
AR-Jig
SP3X
04-05
Glume
PICO
Topobo Backpacks
I-Camera
03-04
I/O Brush
AirportSim
CircuiTUI
Topobo
Tangible Business Process Analyzer
02-03
SandScape
Pins
egaku
IP Network Design Workbench
Super Cilia Skin
Plant Sensors
Vehicle Safety Sensor
Tangible Video Browser
Phoxel Space
01-02
Illuminating Clay
ComTouch
Supply Chain Visualization
Audiopad
Sensetable
Tangible query interfaces
Actuated Workbench
Dolltalk
00-01
CADcast
PegBlocks
LumiTouch
Senseboard
genieBottles
Tangible Viewpoints
TellTale
99-00
Urban Simulation
pinwheels
bottlogues
Strata
GeoSCAPE
Triangles and Narratives
98-99
musicBottles
TouchCounters
curlybot
HandSCAPE
Personal Ambient Display
musicbox
97-98
mediaBlocks
I/O Bulb and Luminous Room
Triangles
inTouch
PSyBench
PingPongPlus
FishFace
Ambient Fixtures
Expressive KineticObjects
96-97
metaDESK
Tangible Geospace
ambientROOM
Ghostly Presence
transBOARD
mediaFlow
Proxy-Distributed Computation
90-95
Bricks
ClearBoard
Team Workstation

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The
I/O Bulb and the Luminous Room are the two central ideas in a project
whose goal is the pervasive transformation of architectural space, so that every
surface is rendered capable of displaying and collecting visual information.
An I/O Bulb is the conceptual evolution of the ordinary lightbulb: one which not
only projects high resolution information but also simultaneously collects live
video of the region it's projecting onto.
A Luminous Room is the structure that results from seeding an enclosed space with
a multiplicity of coordinated I/O Bulbs÷enough, specifically, so that every location
is treated by at least one I/O Bulb.
 Two large applications have been built to demonstrate the capabilities
of the I/O Bulb: "Illuminating Light" is a general-purpose optics simulator, in
which models of lasers, mirrors, lenses, and so on come to life, apparently projecting,
reflecting, and refracting beams of light; while "Urp" is an urban planning workbench
in which simple architectural models cast accurate shadows, pedestrian-level wind
patterns can be observed and tested for different arrangements of buildings, inter-structure
distances are automatically calculated and displayed around the models, reflections
off the surfaces of glass buildings onto surrounding terrain made visible, etc.
Papers
Illuminating Light full
paper presented at CHI '98
Illuminating Light video
presented at CHI '99
Urp full paper presented at CHI '99
Luminous Room full paper presented
at SIGGRAPH '99
I/O Bulb exhibited at SIGGRAPH '99
Video: Urp
High Resolution
MPEG [352x240]
Low Resolution
MPEG [240x160]
High Resolution
RealVideo [360x240]
Low Resolution
RealVideo [240x160]
Video: Illuminating Light
High
Resolution MPEG [352x240]
Low Resolution
MPEG [240x160]
High
Resolution RealVideo [360x240]
Low Resolution
RealVideo [240x160]
Video: Distributed Illuminating Light
High
Resolution MPEG [352x240]
Low Resolution
MPEG [240x160]
High
Resolution RealVideo [360x240]
Low Resolution
RealVideo [240x160] |