 |
Yao Wang, Assaf Biderman, Ben Piper, Carlo Ratti, and Professor Hiroshi Ishii
SandScape is a tangible interface for designing and understanding landscapes through a variety
of computational simulations using sand. Users view these simulations ...
|
|
 |
Chad Dyner, Brad Kaanta, and Professor Hiroshi Ishii
Pins generates dynamic three-dimensional geometries within a tabletop environment serving both as volumetric display and co-spatial input device. Our goal ...
|
|
 |
Jenn Yoon, Kimiko Ryokai, Chad Dyner, Jason Alonso, Umberto Malesci, Tyler Johnson, and Professor Hiroshi Ishii
egaku
is a tabletop user interface designed to enhance the ideation process with seamless
image management tools. Designers sketch ideas as the ...
|
|
 |
Kazue Kobayashi*, Atsunobu Narita*, Mitsunori Hirano*, James Patten, Dan Chak, Jason Alonso, Kazuhiko Tanaka*, Ichiro Kase* and Professor Hiroshi Ishii * NTT Comware
IP Network Design Workbench is a system to make performance simulation tools more accessible to
a group of experts during the IP ...
|
|
 |
Hayes Raffle, Mitchell Joachim, James Tichenor, Bryan Blumenkopf, George Heming, and Professor Hiroshi Ishii
Super Cilia Skin is a multi-modal interactive interface, conceived as a computationally
enhanced membrane coupling tactile-kinesthetic input with tactile and ...
|
|
 |
Dr. Rich Fletcher, Nikolai Slavov, and Professor Hiroshi Ishii
Plants are very common in our world and and contain a vast amount of information. Although
there are open debates about the ...
|
|
 |
Dr. Rich Fletcher, Cheng-Wei Pei, and Professor Hiroshi Ishii
We have built a low-cost ($10) 2.4 GHz Wireless safety sensor for vehicles. This
transceiver and antenna mounted to the driver ...
|
|
 |
Brygg Ullmer, Anna Lee, Nancy Sun, and Professor Hiroshi Ishii
The Tangible Video Browser provides a tactile and efficient interface for viewing digital videos. Tokens act as both containers for a set ...
|
|
 |
Dr. Carlo Ratti, Ben Piper, Yao Wang, and Professor Hiroshi Ishii
Phoxel-Space is an interface to enable the exploration of voxel data through the use of physical
models and materials. Our goal ...
|
|
|