Hiroshi Ishii Professor
Jerome B. Wiesner Professor of Media Arts and Sciences
Associate Director of MIT Media Laboratory
Director of Tangible Media Group
Massachusetts Institute of Technology
▶ Publications (Google Scholar) ▶ Profile
Hiroshi Ishii is the Jerome B. Wiesner Professor of Media Arts and Sciences, at the MIT Media Lab. He joined the MIT Media Lab in October 1995, and founded the Tangible Media Group. He currently directs the Tangible Media Group.
Hiroshi’s research focuses upon the design of seamless interfaces between humans, digital information, and the physical environment. His team seeks to change the “painted bits” of GUIs to “tangible bits” by giving physical form to digital information.
In 2012, he presented the new vision “Radical Atoms” to take a leap beyond “Tangible Bits” by assuming a hypothetical generation of materials that can change form and appearance dynamically, becoming as reconfigurable as pixels on a screen.
Ishii and his team have presented their visions of “Tangible Bits” and “Radical Atoms” at a variety of academic, design, and artistic venues (including ACM SIGCHI, ACM SIGGRAPH, Industrial Design Society of America, AIGA, Ars Electronica, ICC, Centre Pompidou, and Victoria and Albert Museum), Milan Design Week, emphasizing that the development of tangible interfaces requires the rigor of both scientific and artistic review.
For this work, he was awarded tenure from MIT in 2001, and elected to the CHI Academy in 2006 recognizing his substantial contributions to the field of Human-Computer Interactions through the creation of new genre called “Tangible User Interfaces.”
Prior to MIT, from 1988-1994, he led a CSCW research group at the NTT Human Interface
Laboratories, where his team invented TeamWorkStation and ClearBoard. In 1993
and 1994, he was a visiting assistant professor at the University of Toronto, Canada.
He served as an Associate Editor of ACM TOCHI (Transactions on Computer Human
Interactions) and ACM TOIS (Transactions on Office Information Systems). He also
serves as a program committee member of many international conferences including
ACM CHI, CSCW, UIST, TEI, SIGGRAPH, Multimedia, Interact, ISMAR, and ECSCW.
He received B. E. degree in electronic engineering, M. E. and Ph. D. degrees in computer engineering from Hokkaido University, Japan, in 1978, 1980 and 1992, respectively.
His greatest treasure is the email message he received from Dr. Mark Weiser in 1997 re his CHI ‘97 Tangible Bits paper.
Projects
Papers
- Programmable Droplets for Interaction CHI 2018 2018
- Scaling Electrowetting with Printed Circuit Boards for Large Area Droplet Manipulation MRS Advances 2018
- Designing Line-Based Shape-Changing Interfaces IEEE Pervasive Computing 2017
- AnimaStage: Hands-on Animated Craft on Pin-based Shape Displays DIS 2017
- Harnessing the hygroscopic and biofluorescent behaviors of genetically tractable microbial cells to design biohybrid wearables Science Advances 2017
- Transformative Appetite: Shape-Changing Food Transforms from 2D to 3D by Water Interaction through Cooking CHI 2017
- ChainFORM: A Linear Integrated Modular Hardware System for Shape Changing Interfaces UIST 2016
- aeroMorph - Heat-sealing Inflatable Shape-change Materials for Interaction Design UIST 2016
- Inspect, Embody, Invent: A Design Framework for Music Learning and Beyond CHI 2016
- Cilllia - 3D Printed Micro-Pillar Structures for Surface Texture, Actuation and Sensing CHI 2016
- xPrint: A Modularized Liquid Printer for Smart Materials Deposition CHI 2016
- Haptic Edge Display for Mobile Tactile Interaction CHI 2016
- SoundFORMS: Manipulating Sound Through Touch CHI 2016
- Materiable: Rendering Dynamic Material Properties in Response to Direct Physical Touch with Shape Changing Interfaces CHI 2016
- Inflated Curiosity TEI 2016
- Inflated Curiosity TEI 2016
- HydroMorph: Shape Changing Water Membrane for Display and Interaction TEI 2016
- bioPrint: A Liquid Deposition Printing System for Natural Actuators 3D Printing and Additive Manufacturing 2015
- LineFORM: Actuated Curve Interfaces for Display, Interaction, and Constraint UIST 2015
- uniMorph - Fabricating Thin Film Composites for Shape-Changing Interfaces UIST 2015
- Shape Displays: Spatial Interaction with Dynamic Physical Form
- Methods of 3D Printing Micro-pillar Structures on Surfaces UIST 2015
- Exoskin: Pneumatically Augmenting Inelastic Materials for Texture Changing Interfaces
- TRANSFORM: Embodiment of “Radical Atoms” at Milano Design Week CHI 2015
- bioLogic: Natto Cells as Nanoactuators for Shape Changing Interfaces CHI 2015
- Sticky Actuator: Free-Form Planar Actuators for Animated Objects TEI 2015
- TRANSFORM as Adaptive and Dynamic Furniture CHI 2015
- Linked-Stick: Conveying a Physical Experience using a Shape-Shifting Stick CHI 2015
- bioLogic: Natto Cells as Nanoactuators for Shape Changing Interfaces CHI 2015
- Physical Telepresence: Shape Capture and Display for Embodied, Computer-mediated Remote Collaboration UIST 2014
- AnnoScape: Remote Collaborative Review Using Live Video Overlay in Shared 3D Virtual Workspace SUI 2014
- T(ether): Spatially-Aware Handhelds, Gestures and Proprioception for Multi-User 3D Modeling and Animation SUI 2014
- bioPrint: An automatic deposition system for Bacteria Spore Actuators UIST 2014
- Andante: Walking Figures on the Piano Keyboard to Visualize Musical Motion NIME 2014
- jamSheets: Thin Interfaces with Tunable Stiffness Enabled by Layer Jamming TEI 2014
- Weight and Volume Changing Device with Liquid Metal Transfer TEI 2014
- Integrating Optical Waveguides for Display and Sensing on Pneumatic Soft Shape Changing Interfaces UIST 2014
- inFORM: Dynamic Physical Affordances and Constraints through Shape and Object Actuation UIST 2013
- FocalSpace: Multimodal Activity Tracking, Synthetic Blur and Adaptive Presentation for Video Conferencing SUI 2013
- Sublimate: State-Changing Virtual and Physical Rendering to Augment Interaction with Shape Displays CHI 2013
- synchroLight: Three-dimensional Pointing System for Remote Video Communication CHI 2013
- exTouch: Spatially-Aware Embodied Manipulation of Actuated Objects Mediated by Augmented Reality TEI 2013
- PneUI: Pneumatically Actuated Soft Composite Materials for Shape Changing Interfaces UIST 2013
- MirrorFugue III: Conjuring the Recorded Pianist NIME 2013
- Towards Radical Atoms – Form-giving to Transformable Materials
- Second surface: multi-user spatial collaboration system based on augmented reality ACM Transactions on Information Systems (TOIS) archive 2012
- Jamming User Interfaces: Programmable Particle Stiffness and Sensing for Malleable and Shape-Changing Devices. UIST 2012
- Point and share: from paper to whiteboard UIST 2012
- rainBottles: gathering raindrops of data from the cloud CHI 2012
- KidCAD: digitally remixing toys through tangible tools CHI 2012
- People in books: using a FlashCam to become part of an interactive book for connected reading CSCW 2012
- MirrorFugue2: Embodied Representation of Recorded Piano Performances
- ZeroN: Mid-air Tangible Interaction Enabled by Computer-Controlled Magnetic Levitation UIST 2011
- Rope Revolution: Tangible and Gestural Rope Interface for Collaborative Play Advances in Computer Entertainment 2011
- Duet for Solo Piano: MirrorFugue for Single User Playing with Recorded Performances CHI 2011
- Multi-Jump: Jump Roping Over Distances CHI 2011
- RopePlus: Bridging Distances with Social and Kinesthetic Rope Games CHI 2011
- Direct and Gestural Interaction with Relief: A 2.5D Shape Display UIST 2011
- Kinected Conference: Augmenting Video Imaging with Calibrated Depth and Audio CSCW 2011
- MirrorFugue: Communicating Hand Gesture in Remote Piano Collaboration TEI 2011
- Recompose: Direct and Gestural Interaction with an Actuated Surface CHI 2011
- deFORM: An Interactive Malleable Surface For Capturing 2.5D Arbitrary Objects, Tools and Touch UIST 2011
- Construction by replacement: a new approach to simulation modeling Syst. Dyn. Rev. 2010
- Beyond: collapsible tools and gestures for computational design CHI 2010
- Relief: A Scalable Actuated Shape Display TEI 2010
- g-stalt: a chirocentric, spatiotemporal, and telekinetic gestural interface. TEI 2010
- Ubiquitous Computing in Chaos and Tangible Bits (in Japanese) 混迷するユビキタスの未来とタンジブル・ビット Next Generation Service Forum 2009
- MIT: Creation, Collaboration and Competition (in Japanese) 米国MITの独創・協創・競創の風土 IEICE 電子情報通信学会 2009
- Fusing Computation into Mega-Affordance Objects CHI 2009 2009
- Stop-Motion Prototyping for Tangible Interfaces TEI 2009
- Spime Builder: A Tangible Interface for Designing Hyperlinked Objects TEI 2009
- Design of Haptic Interfaces for Psychotherapy CHI 2009
- Play-it-by-eye! Collect Movies and Improvise Perspectives with Tangible Video Objects. Artificial Intelligence for Engineering Design, Analysis and Manufacturing (AIEDAM) 2009
- Picture This! Film assembly using toy gestures UBICOMP 2008
- Handsaw: Tangible Exploration of Volumetric Data by Direct Cut-Plane Projection CHI 2008 Proceedings 2008
- Renaissance Panel: The Roles of Creative Synthesis in Innovation CHI 2008 Panel 2008
- Future Craft: How Digital Media is Transforming Product Design CHI 2008 Extended Abstracts 2008
- Slurp: Tangibility, Spatiality, and an Eyedropper alt.chi 2008 2008
- SpeakCup: Simplicity, BABL, and Shape Change TEI 2008 2008
- AR-Jig: A Handheld Tangible User Interface for 3D Digital Modeling (in Japanese) Journal of the Virtual Reality Society of Japan 2008
- Tangible Bits: Beyond Pixels TEI 2008 2008
- Electromagnetic Field Detector Bracelet Ubicomp 2008 2008
- Simplicity in Interaction Design TEI 2007
- Zstretch: A Stretchy Fabric Music Controller NIME 2007
- AR-Jig: A Handheld Tangible User Interface for Modification of 3D Digital Form via 2D Physical Curve ISMAR 2007
- Interfacing Video Capture, Editing and Publication in a Tangible Environment INTERACT 2007
- Senspectra: A Computationally Augmented Physical Modeling Toolkit for Sensing and Visualization of Structural Strain CHI 2007
- Jabberstamp: Embedding sound and voice in traditional drawings IDC 2007
- Remix and Robo: Improvisational performance and competition with modular robotic building toys SIGGRAPH 2007
- Mechanical Constraints as Computational Constraints in Tabletop Tangible Interfaces CHI 2007 2007
- Jabberstamp: embedding sound and voice in traditional drawings SIGGRAPH 2007
- Remix and Robo: sampling, sequencing and real-time control of a tangible robotic construction system IDC 2007
- Interaction Techniques for Musical Performance with Tabletop Tangible Interfaces Advances in Computer Entertainment 2006
- Glume: Exploring Materiality in a Soft Augmented Modular Modeling Extended Abstracts of Conference on Human Factors in Computing Systems 2006
- 3D and Sequential Representations of Spatial Relationships among Photos CHI 2006
- Beyond Record and Play: Backpacks: Tangible Modulators for Kinetic Behavior CHI 2006
- Interaction Techniques for Musical Performance with Tabletop Tangible Interfaces ACE 2006
- Bottles: A Transparent Interface as a Tribute to Mark Weiser IEICE TRANSACTIONS on Information and Systems Vol.E87-D No.6 pp.1299-1311 2004
- Topobo: A Constructive Assembly System with Kinetic Memory CHI 2004
- A Tangible Interface for Organizing Information Using a Grid CHI 2002
- Audiopad: A Tag Based Interface for Musical Performance NIME 2002
- Dolltalk: a computational toy to enhance children's creativity CHI 2002
- Pinwheels: Visualizing Information Flow in an Architectural Space CHI 2001
- Bottles as a minimal interface to access digital information CHI 2001
- GeoSCAPE: designing a reconstructive tool for field archaeological excavation. CHI 2001
- curlybot: Designing a New Class of Computational Toys CHI 2000
- HandSCAPE: a vectorizing tape measure for on-site measuring applications CHI 2000
- musicBottles SIGGRAPH 1999
- Curlybot SIGGRAPH 1999
- PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play CHI '99 1999
- Triangles: Tangible Interface for Manipulation and Exploration of Digital Information Topography CHI 1998
- Tangible Bits: Towards Seamless Interfaces between People, Bits, and Atoms CHI 1997 1997
- The metaDESK: Models and Prototypes for Tangible User Interfaces UIST 1997
- Bricks: Laying the Foundations for Graspable User Interfaces CHI 1995
- Iterative Design of Seamless Collaboration Media CACM 1994
- Integration of interpersonal space and shared workspace: ClearBoard design and experiments ACM Transactions on Information Systems (TOIS) archive 1993
- ClearBoard: a seamless medium for shared drawing and conversation with eye contact CHI 1992
- Integration of inter-personal space and shared workspace: ClearBoard design and experiments CSCW 1992
- TeamWorkStation: towards a seamless shared workspace CSCW 1990