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SIGGRAPH 06
Conference on Computer Graphics and Interactive Techniques
Boston, MA
July 30 - August 3, 2006
© 2006 ACM
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473kb |
Robo Topobo: Improvisational Performance with Robotic Toys
Hayes Solos Raffle, Laura Yip*, and Hiroshi Ishii
Tangible Media Group
MIT Media Lab
{hayes, amanda, ishii}@media.mit.edu
*Massachusetts Insititute of Technology
yipla (at) mit.edu
ABSTRACT
Robo Topobo brings the improvisation and performative thrill of video games
to hands-on modeling and invention. “Robo” is a controller that
children can use to save, replay and adjust playback of up to four Topobo
recordings. With Topobo a child can bring his creations to life, and with
Robo he can direct them like robotic puppets in a performance or like organic
machines in a competition.
To use Robo, a child will build a creation with Topobo and physically program
it by twisting its body around. He can save the recording with Robo by pressing
Robo’s “record” button and then pressing one of its four “playback” buttons
to assign the motion to that button. He can also play the motion backwards
and use two joysticks on Robo to change the speed and size of the motion.
We
are using Topobo to remove many of the restrictions of computers for children.
With Robo, we hope to make engineering lessons implicit in a child’s
creative process rather than the focus of it, allowing children to explore
the emotionally engaging aspects of performance through design and play.
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