Remix and Robo: sampling, sequencing and real-time control
of a tangible robotic construction system
Hayes Raffle, Laura Yip* (MIT)
and Hiroshi Ishii
MIT Media Laboratory
20 Ames Street, Cambridge, MA 02139 USA
{hayes, ishii} @media.mit.edu, yipla@mit.edu
ABSTRACT
We present Remix and Robo, new composition and performance based tools
for robotics control. Remix is a tangible interface used to sample, organize
and manipulate gesturally-recorded robotic motions. Robo is a modified
game controller used to capture robotic motions, adjust global motion
parameters and execute motion recordings in real-time. Children use Remix
and Robo to engage in (1) character design and (2) competitive endeavors
with Topobo, a constructive assembly system with kinetic memory.
Our
objective is to provide new entry paths into robotics learning. This
paper overviews our design process and reports how users age 7-adult
use Remix and Robo to engage in different kinds of performative activities.
Whereas robotic design is typically rooted in engineering paradigms,
with Remix and Robo users pursue cooperative and competitive social performances.
Activities like character design and robot competitions introduce a social
context that motivates learners to focus and reflect upon their understanding
of the robotic manipulative itself.
|