Papers
SIGGRAPH 99
Special Interest Group
on Computer Graphics
Los Angeles, California USA
8-13 August 1999
1999 ACM
63kb


The Luminous Room:
Some Of It, Anyway
John Underkoffler, Daniel Chak,
Gustavo S. Santos, and Hiroshi Ishii
Tangible Media Group
MIT Media Laboratory
20 Ames Street, Cambridge, MA 02139 USA
{jh, chak, gsantos, ishii}@media.mit.edu

ABSTRACT
When the CRT breaks open & the pixels inside leak out to stain everything: one of the results can be a Luminous Room.

When graphical display is not only free to occur on any surface in the room but can react to what's happening at those surfaces & about the space: certain kinds of usefulness may ensue.

When the behavior of these environmental pixels accretes especially around physical objects that act, the objects, to localize meaning & to focus the expression of participants' intent: an interaction style called luminous-tangible prevails.

When one conclusion of all this is that a large class of spatially-oriented design and experimentation activities can be served by luminous-tangible techniques: real architectural models begin to cast accurate shadows & hydrodynamically divert simulated airflow; cheap little models of lasers and mirrors and lenses begin to emit & bounce & spread visibly simulated beams of light; and on.