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The Luminous Room: Some Of It, Anyway John Underkoffler, Daniel Chak, Gustavo S. Santos, and Hiroshi Ishii Tangible Media Group MIT Media Laboratory 20 Ames Street, Cambridge, MA 02139 USA {jh, chak, gsantos, ishii}@media.mit.edu ABSTRACT When the CRT breaks open & the pixels inside leak out to stain everything: one of the results can be a Luminous Room. When graphical display is not only free to occur on any surface in the room but can react to what's happening at those surfaces & about the space: certain kinds of usefulness may ensue. When the behavior of these environmental pixels accretes especially around physical objects that act, the objects, to localize meaning & to focus the expression of participants' intent: an interaction style called luminous-tangible prevails. When one conclusion of all this is that a large class of spatially-oriented design and experimentation activities can be served by luminous-tangible techniques: real architectural models begin to cast accurate shadows & hydrodynamically divert simulated airflow; cheap little models of lasers and mirrors and lenses begin to emit & bounce & spread visibly simulated beams of light; and on. |
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